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Description:
The Tempest Hammer is a wind-forged warhammer that grants you Speed I while held, letting you dash into the fray. Shift + Left-Click unleashes a Wind Gust in a 5-block radius to knock back nearby foes—and if you’re airborne you’ll be propelled skyward for a brief flight. Shift + Right-Click casts Tempest Curse in a 3-block radius: swirling runes appear for 2 seconds, then afflicted enemies erupt in Levitation X for 0.75 s (plus 0.5 s per hit) before tumbling back down, with a 45 s cooldown.
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This will create a new mod based on "Tempest Hammer" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
1
Aug 5, 2025, 08:02 AM
User request: This item is called the Tempest Hammer. It looks similar to the mace, with a handle that looks like a breeze rod and a large hammer head with white wind runes. This hammer has the base stats of a diamond axe. It can be enchanted. It has 3 primary abilities. Passive: This hammer gives speed one while held and comes with the wind burst enchantment. Defensive ability: Shift left click a mob or player to create a burst of wind that sends nearby players or mobs flying backward. Offensive ability: Shift right click to create a circle of particles with a 3 block radius. Every other player and mob inside of the radius is given the Tempest Curse. It is signified by swirling white particles above the afflicted creatures heads. The effect lasts for 10 seconds, and once the time runs out the creature is flung into the air. They will fly up a base 5 blocks, but 3 blocks of height are added for every time the payer or mob takes damage while the curse is active. Additionally, when the curse ends there should be a mace smashing particle effect and sound around the player who cast the curse. The curse should have a 45 second cooldown between uses. Additionally, please add a custom description to the hammer in game. The description should include the passive, defensive and offensive ability. Edit v2: 1. The hammer is not giving speed when held, but it should give a speed effect. 2. The Tempest Curse should be symbolized by custom white particles, such as the wind burst particles, that hover over the players head and vanish once the curse triggers and flings the opponent. 3. The Tempest Curse is not flinging the enemies up in the air, but it should be. It is also only playing the mace noise when the curse is first set, and not when it triggers. 4. If the player uses the wind gust ability while in the air, it should allow the player who uses it to fly upward. If they are on the ground, it should keep the current functionality that doesnt boost the player. 5. There is not a custom description or tooltip on the item, and there should be. Edit v3: The current fling mechanic still doesnt work, so here is a new idea. Instead of manually launching things, the new tempest curse effect will apply levitation. At base level, the curse will give levitation 6 for 1 second. Every hit while the curse is active will increase the seconds by 1. As before, when the curse ends, it will apply the total accumulated time. You should also make the curse being used effect more interesting with more particles.Please also make the hammer slower to swing. Edit v4: First of all, the tempest curse still doesnt work properly. It should trigger the effect once the curse time ends and it activates. Second, please change the texture to look like an elongated hammer like version of the vanilla mace with wind runes on it. Make sure its oriented to the top right to match vanilla item orientation. Edit v5: Please make the texture look more like the actual minecraft mace texture, but with the previously requested guidelines. (Hammer like, wind runes.) Additionally, the wind particles when the curse are active are a little excessive. Reduce them so its not quite as intrusive. Finally, make the curse charging time a little shorter but make the levitation multiplier higher so the cursed mob rises faster. Edit v6: This version of the hammer looks cool, but the hammer head should be centered and the colors should better match the minecraft mace. (Darker greys). Also, the curse loading time should only be a couple seconds so the player can get less hits in. Also, the curse should make the enemies go up faster but not for as long.
1
Aug 5, 2025, 03:36 AM
User request: This item is called the Tempest Hammer. It looks similar to the mace, with a handle that looks like a breeze rod and a large hammer head with white wind runes. This hammer has the base stats of a diamond axe. It can be enchanted. It has 3 primary abilities. Passive: This hammer gives speed one while held and comes with the wind burst enchantment. Defensive ability: Shift left click a mob or player to create a burst of wind that sends nearby players or mobs flying backward. Offensive ability: Shift right click to create a circle of particles with a 3 block radius. Every other player and mob inside of the radius is given the Tempest Curse. It is signified by swirling white particles above the afflicted creatures heads. The effect lasts for 10 seconds, and once the time runs out the creature is flung into the air. They will fly up a base 5 blocks, but 3 blocks of height are added for every time the payer or mob takes damage while the curse is active. Additionally, when the curse ends there should be a mace smashing particle effect and sound around the player who cast the curse. The curse should have a 45 second cooldown between uses. Additionally, please add a custom description to the hammer in game. The description should include the passive, defensive and offensive ability. Edit v2: 1. The hammer is not giving speed when held, but it should give a speed effect. 2. The Tempest Curse should be symbolized by custom white particles, such as the wind burst particles, that hover over the players head and vanish once the curse triggers and flings the opponent. 3. The Tempest Curse is not flinging the enemies up in the air, but it should be. It is also only playing the mace noise when the curse is first set, and not when it triggers. 4. If the player uses the wind gust ability while in the air, it should allow the player who uses it to fly upward. If they are on the ground, it should keep the current functionality that doesnt boost the player. 5. There is not a custom description or tooltip on the item, and there should be. Edit v3: The current fling mechanic still doesnt work, so here is a new idea. Instead of manually launching things, the new tempest curse effect will apply levitation. At base level, the curse will give levitation 6 for 1 second. Every hit while the curse is active will increase the seconds by 1. As before, when the curse ends, it will apply the total accumulated time. You should also make the curse being used effect more interesting with more particles.Please also make the hammer slower to swing. Edit v4: First of all, the tempest curse still doesnt work properly. It should trigger the effect once the curse time ends and it activates. Second, please change the texture to look like an elongated hammer like version of the vanilla mace with wind runes on it. Make sure its oriented to the top right to match vanilla item orientation. Edit v5: Please make the texture look more like the actual minecraft mace texture, but with the previously requested guidelines. (Hammer like, wind runes.) Additionally, the wind particles when the curse are active are a little excessive. Reduce them so its not quite as intrusive. Finally, make the curse charging time a little shorter but make the levitation multiplier higher so the cursed mob rises faster.
1
Aug 5, 2025, 01:16 AM
User request: This item is called the Tempest Hammer. It looks similar to the mace, with a handle that looks like a breeze rod and a large hammer head with white wind runes. This hammer has the base stats of a diamond axe. It can be enchanted. It has 3 primary abilities. Passive: This hammer gives speed one while held and comes with the wind burst enchantment. Defensive ability: Shift left click a mob or player to create a burst of wind that sends nearby players or mobs flying backward. Offensive ability: Shift right click to create a circle of particles with a 3 block radius. Every other player and mob inside of the radius is given the Tempest Curse. It is signified by swirling white particles above the afflicted creatures heads. The effect lasts for 10 seconds, and once the time runs out the creature is flung into the air. They will fly up a base 5 blocks, but 3 blocks of height are added for every time the payer or mob takes damage while the curse is active. Additionally, when the curse ends there should be a mace smashing particle effect and sound around the player who cast the curse. The curse should have a 45 second cooldown between uses. Additionally, please add a custom description to the hammer in game. The description should include the passive, defensive and offensive ability. Edit v2: 1. The hammer is not giving speed when held, but it should give a speed effect. 2. The Tempest Curse should be symbolized by custom white particles, such as the wind burst particles, that hover over the players head and vanish once the curse triggers and flings the opponent. 3. The Tempest Curse is not flinging the enemies up in the air, but it should be. It is also only playing the mace noise when the curse is first set, and not when it triggers. 4. If the player uses the wind gust ability while in the air, it should allow the player who uses it to fly upward. If they are on the ground, it should keep the current functionality that doesnt boost the player. 5. There is not a custom description or tooltip on the item, and there should be. Edit v3: The current fling mechanic still doesnt work, so here is a new idea. Instead of manually launching things, the new tempest curse effect will apply levitation. At base level, the curse will give levitation 6 for 1 second. Every hit while the curse is active will increase the seconds by 1. As before, when the curse ends, it will apply the total accumulated time. You should also make the curse being used effect more interesting with more particles.Please also make the hammer slower to swing. Edit v4: First of all, the tempest curse still doesnt work properly. It should trigger the effect once the curse time ends and it activates. Second, please change the texture to look like an elongated hammer like version of the vanilla mace with wind runes on it. Make sure its oriented to the top right to match vanilla item orientation.
1
Aug 4, 2025, 07:14 AM
User request: This item is called the Tempest Hammer. It looks similar to the mace, with a handle that looks like a breeze rod and a large hammer head with white wind runes. This hammer has the base stats of a diamond axe. It can be enchanted. It has 3 primary abilities. Passive: This hammer gives speed one while held and comes with the wind burst enchantment. Defensive ability: Shift left click a mob or player to create a burst of wind that sends nearby players or mobs flying backward. Offensive ability: Shift right click to create a circle of particles with a 3 block radius. Every other player and mob inside of the radius is given the Tempest Curse. It is signified by swirling white particles above the afflicted creatures heads. The effect lasts for 10 seconds, and once the time runs out the creature is flung into the air. They will fly up a base 5 blocks, but 3 blocks of height are added for every time the payer or mob takes damage while the curse is active. Additionally, when the curse ends there should be a mace smashing particle effect and sound around the player who cast the curse. The curse should have a 45 second cooldown between uses. Additionally, please add a custom description to the hammer in game. The description should include the passive, defensive and offensive ability. Edit v2: 1. The hammer is not giving speed when held, but it should give a speed effect. 2. The Tempest Curse should be symbolized by custom white particles, such as the wind burst particles, that hover over the players head and vanish once the curse triggers and flings the opponent. 3. The Tempest Curse is not flinging the enemies up in the air, but it should be. It is also only playing the mace noise when the curse is first set, and not when it triggers. 4. If the player uses the wind gust ability while in the air, it should allow the player who uses it to fly upward. If they are on the ground, it should keep the current functionality that doesnt boost the player. 5. There is not a custom description or tooltip on the item, and there should be. Edit v3: The current fling mechanic still doesnt work, so here is a new idea. Instead of manually launching things, the new tempest curse effect will apply levitation. At base level, the curse will give levitation 6 for 1 second. Every hit while the curse is active will increase the seconds by 1. As before, when the curse ends, it will apply the total accumulated time. You should also make the curse being used effect more interesting with more particles.Please also make the hammer slower to swing.
1
Jul 27, 2025, 08:22 PM
User request: This item is called the Tempest Hammer. It looks similar to the mace, with a handle that looks like a breeze rod and a large hammer head with white wind runes. This hammer has the base stats of a diamond axe. It can be enchanted. It has 3 primary abilities. Passive: This hammer gives speed one while held and comes with the wind burst enchantment. Defensive ability: Shift left click a mob or player to create a burst of wind that sends nearby players or mobs flying backward. Offensive ability: Shift right click to create a circle of particles with a 3 block radius. Every other player and mob inside of the radius is given the Tempest Curse. It is signified by swirling white particles above the afflicted creatures heads. The effect lasts for 10 seconds, and once the time runs out the creature is flung into the air. They will fly up a base 5 blocks, but 3 blocks of height are added for every time the payer or mob takes damage while the curse is active. Additionally, when the curse ends there should be a mace smashing particle effect and sound around the player who cast the curse. The curse should have a 45 second cooldown between uses. Additionally, please add a custom description to the hammer in game. The description should include the passive, defensive and offensive ability. Edit v2: 1. The hammer is not giving speed when held, but it should give a speed effect. 2. The Tempest Curse should be symbolized by custom white particles, such as the wind burst particles, that hover over the players head and vanish once the curse triggers and flings the opponent. 3. The Tempest Curse is not flinging the enemies up in the air, but it should be. It is also only playing the mace noise when the curse is first set, and not when it triggers. 4. If the player uses the wind gust ability while in the air, it should allow the player who uses it to fly upward. If they are on the ground, it should keep the current functionality that doesnt boost the player. 5. There is not a custom description or tooltip on the item, and there should be.
1
Jul 27, 2025, 07:53 PM
User request: This item is called the Tempest Hammer. It looks similar to the mace, with a handle that looks like a breeze rod and a large hammer head with white wind runes. This hammer has the base stats of a diamond axe. It can be enchanted. It has 3 primary abilities. Passive: This hammer gives speed one while held and comes with the wind burst enchantment. Defensive ability: Shift left click a mob or player to create a burst of wind that sends nearby players or mobs flying backward. Offensive ability: Shift right click to create a circle of particles with a 3 block radius. Every other player and mob inside of the radius is given the Tempest Curse. It is signified by swirling white particles above the afflicted creatures heads. The effect lasts for 10 seconds, and once the time runs out the creature is flung into the air. They will fly up a base 5 blocks, but 3 blocks of height are added for every time the payer or mob takes damage while the curse is active. Additionally, when the curse ends there should be a mace smashing particle effect and sound around the player who cast the curse. The curse should have a 45 second cooldown between uses. Additionally, please add a custom description to the hammer in game. The description should include the passive, defensive and offensive ability.
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This mod is licensed under the CreativeMode Mods License.