
This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods, a reusable dual‑mode Orbital Remote, one‑use Teleport Rod, one‑use Wolf Command Rod, one‑use Wolf Cleanup Rod, and the Orbital Railgun. Right‑click to cast the Nuke or Stab Shot rods—the Stab Shot still creates a massive circular shaft down to bedrock (about 12 blocks wide) and deals heavy area damage (75), but hitting entities directly with the Stab Shot in melee no longer applies that 75 damage; both rods are consumed on use. Use the Orbital Railgun like a bow (hold and release) to fire a tightly stacked volley of 100 arrows while consuming one arrow; the Teleport Rod launches you up to 300 blocks and breaks; the Wolf Command Rod summons 100 combat‑buffed tamed wolves and is consumed while the Wolf Cleanup Rod only removes wolves spawned by that command rod; the Orbital Remote appears as a handheld remote—right‑click to call strikes and sneak + right‑click to cycle modes, and switching modes requires a follow‑up use to actually fire (a brief notification appears if you try to fire immediately after switching).

This mod adds a system of Devil Fruits that players can consume to learn unique move sets, gain mastery, and access transformations, ultimates, and other active or utility abilities tied to each fruit. Consume a fruit to unlock its moves and use the mod’s in-game ability controls to cycle and activate moves and trigger ultimates or transformations, and the mod now reliably preserves fruit ownership, mastery, cooldowns, transformation flags, and other per-fruit state across world reloads, server joins, and respawns so your powers remain consistent between sessions.

The Stunning Shieldbane Scythe is a powerful netherite-tier weapon that, on every normal melee hit, pulls the struck target toward you and gives subtle visual/sound feedback plus a short actionbar confirmation. If you attack while rising from a jump or shortly after leaving the ground the hit becomes a critical: it pulls the target, stuns them for about 0.5 seconds, shatters any shield they hold, and plays stronger visual/sound/actionbar cues. The scythe also functions as a tool with netherite-tier mining speed on appropriate blocks, so you can use it both for crowd control in combat and fast harvesting.

1 Block+ is a tiered progression utility block: place it to set or raise tiers, mine it to get a brief Slow Falling effect and be snapped back on top if you fall through, right‑click a Tier 5 to view the live counter, and sneak+interact to open the End menu for End travel, Arena Challenge and other options. Milestone achievements (like full diamond or full netherite sets) are now detected automatically from players' inventories and announced only when truly earned, with each announcement explaining what extra 1 Block+ rewards or loot improvements were unlocked for that world. Arena handling is improved so protected island animals (including cats) are safely moved into storage and restored after challenges, requiring no extra steps from the player.

This light-green, unbreakable Deku Smash grants three abilities: hold right-click to charge a wind projectile (you rise slightly while charging) and release to fire — the charge shot has a 10-second cooldown and its single charge sound plays while following your position. Left-click performs an immediate, heavy wind smash in front of you but applies Slowness III to the user for 5 seconds as a recovery penalty and now imposes a short 2-second cooldown so it cannot be spammed. Crouch while holding the item to trigger a 15-second Speed V burst with a rainbow aura that cannot be retriggered until its cooldown expires.

Counterguard Gauntlet is a gauntlet that does 4 damage per hit, while a right-click activates a timed parry that deflects incoming attacks and immediately ripostes with double-strength damage and knockback. The gauntlet is unbreakable. You can also use the gauntlet to prevent sources of damage when times right such as fall damage.

Placeable Password Chest that you lock with a player-set password and that stores items per chest location; entering the password unlocks the chest for that player until you press Lock Again. When unlocked it opens an actions menu where you can Deposit Held Item (takes items from your currently selected hotbar slot and prompts for an amount), Withdraw Item (choose a stored stack and amount; withdrawn items go to your inventory or drop next to the chest if your inventory is full), Lock Again to require the password next time, or Close. Breaking the chest drops all stored contents and the chest block and clears its stored data.

Builder's Toolbox is an in-game toolbox that opens a build menu to automatically create preset structures for you, and it runs entirely inside Minecraft using the toolbox UI. Open the toolbox, pick a structure preset — Secret Base, Trap, Town, Castle, Island, or City + Castle — choose a Biome Style (Auto, Plains, Desert, Snow, Jungle, Swamp, Ocean, Nether, End), then confirm to have the toolbox spawn the structure using materials that match your selected style. Note that Auto reliably detects Nether and End, but for accurate Overworld biome matching you should pick the biome style manually.

Repulsor Flight Armor adds a full Iron Man–style armor set: the charged chestplate grants creative‑style flight (press Space to take off), R fires a powerful repulsor beam and X launches explosive rockets, leggings give Speed V and Jump Boost II while sprinting (charged), boots negate fall damage (charged), and all pieces slowly deplete charge while worn; restore armor charge by right‑clicking an Armor Charger while wearing damaged pieces. Press Y to conjure a Nano Blade directly into your selected main hand (left‑click to attack); pressing Y again or scrolling away makes the blade vanish and it will also be removed immediately if the chestpiece decharges or is taken off. The blade can only ever exist in your currently selected main‑hand slot (any copies elsewhere are removed), conjuring will move whatever is in your main hand into your inventory (or drop it if full), and a 1‑second cooldown is applied whenever the blade is toggled off, scrolled away, or removed so it cannot be spammed or duplicated.

``` Orbital Railgun Cataclysm ├── 🎯 Activation │ ├── ⏱️ 2s charge-up (green energy surge) │ └── 🚀 Launches full 20s orbital sequence │ ├── 🛰️ Phase 1: Target Scan │ ├── 🔄 Rotating white rings (r=30) │ ├── 🌐 Adaptive green laser grid │ └── 📡 Deep hum + radar tones │ ├── ☄️ Phase 2: Energy Formation │ ├── 🔆 Green/blue energy sphere forms │ ├── ⚡ Lightning arcs & halo rotation │ └── 🎶 Rising power sound buildup │ ├── 🌪️ Phase 3: Implosion │ ├── 🌀 Energy compression vortex │ ├── 💫 Space distortion effect │ └── 🔕 Short silence before impact │ ├── 💥 Phase 4: Detonation │ ├── 🌋 Expanding shockwave sphere │ ├── 🔮 Green fireball + mushroom cloud │ └── 📢 Massive explosion (audible range 400+) │ └── 🛠️ System Notes ├── 🧠 GPU particles + server validation ├── 🛡️ Safe tick-based spawning & pooling └── 🎧 Cinematic 25s audio + spatial effects ``` by 7klow for ModJam competition.