The Pocket House Dimension is a magical item that instantly teleports you into your very own private, fully-furnished room hidden away from the rest of the world. Right-click while holding the item to enter your Pocket House, which comes equipped with a crafting table, furnace, chest, enchanting table, anvil, and plenty of lighting — everything you need to set up a cozy base. When you are ready to leave, simply right-click the item again and you will be returned to exactly where you came from, even if you entered from the Nether or the End.

Foliage Cleaner adds a placeable device that instantly clears leaves and all surface and underwater vegetation — including grass, flowers, ferns, vines, saplings, seagrass, tall seagrass, and kelp — and comes in two variants: the standard Safer Foliage Cleaner and a Risky Foliage Cleaner. Place either cleaner and right-click the block to activate it; it will play a soft break sound, remove itself, and perform a large, non-flaming cleanup whose radius scales with the server/view render distance. The standard Safer Cleaner now checks connected log networks for contact with nearby building materials and will preserve logs that appear to be part of structures, while the Risky Cleaner stays aggressively destructive and removes tree logs broadly for fast site preparation.

Cyclone Smash is an unbreakable wind-themed weapon that replaces normal sword attacks with scripted abilities: left-click performs a close-range X-shaped smash, right-click fires a long-range sweeping wind wave that knocks back and damages enemies, jumping while holding triggers a single powerful forward lunge that grants slow falling until you land, and crouching releases a devastating area aura that deals heavy damage at the cost of self-damage and has a long cooldown—direct hits do not deal base melee damage, so rely on its abilities. All four abilities now play the Cyclone Smash wind-explosion sound for consistent audio feedback, and the ranged wind wave’s cooldown has been increased to 5 seconds to balance its power. The weapon uses refreshed in-game artwork; equip it like a sword and time your right-clicks, jumps, and crouches to control crowds, gap-close, and burst down foes.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot now carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (players holding an offhand Totem will consume it instead of dying); the Teleport Rod launches you up to 300 blocks and breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves while the Cleanup rod removes them; the Orbital Railgun is used like a bow (hold and release) to fire a tightly stacked volley that consumes one arrow. The Orbital Remote is a handheld device—right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and if you hit a mob or player while in Stab mode that target is locked so the next Stab strike will track them; all special item activations, including mode switching, share a short 0.5‑second cooldown.

This mod adds a system of Devil Fruits that players can consume to learn unique move sets, gain mastery, and access transformations, ultimates, and other active or utility abilities tied to each fruit. Consume a fruit to unlock its moves and use the mod’s in-game ability controls to cycle and activate moves and trigger ultimates or transformations, and the mod now reliably preserves fruit ownership, mastery, cooldowns, transformation flags, and other per-fruit state across world reloads, server joins, and respawns so your powers remain consistent between sessions.

Cyclone Smash is an unbreakable wind-themed weapon that replaces normal sword attacks with scripted abilities: left-click performs a close-range X-shaped smash, right-click fires a long-range sweeping wind wave that knocks back and damages enemies, jumping while holding triggers a single powerful forward lunge that grants slow falling until you land, and crouching releases a devastating area aura that deals heavy damage at the cost of self-damage and has a long cooldown—direct hits do not deal base melee damage, so rely on its abilities. All four abilities now play the Cyclone Smash wind-explosion sound for consistent audio feedback, and the ranged wind wave’s cooldown has been increased to 5 seconds to balance its power. The weapon uses refreshed in-game artwork; equip it like a sword and time your right-clicks, jumps, and crouches to control crowds, gap-close, and burst down foes.

Placeable Password Chest that you lock with a player-set password and that stores items per chest location; entering the password unlocks the chest for that player until you press Lock Again. When unlocked it opens an actions menu where you can Deposit Held Item (takes items from your currently selected hotbar slot and prompts for an amount), Withdraw Item (choose a stored stack and amount; withdrawn items go to your inventory or drop next to the chest if your inventory is full), Lock Again to require the password next time, or Close. Breaking the chest drops all stored contents and the chest block and clears its stored data.

Repulsor Flight Armor adds a full Iron Man–style armor set: the charged chestplate grants creative‑style flight (press Space to take off), R fires a powerful repulsor beam and X launches explosive rockets, leggings give Speed V and Jump Boost II while sprinting (charged), boots negate fall damage (charged), and all pieces slowly deplete charge while worn; restore armor charge by right‑clicking an Armor Charger while wearing damaged pieces. Press Y to conjure a Nano Blade directly into your selected main hand (left‑click to attack); pressing Y again or scrolling away makes the blade vanish and it will also be removed immediately if the chestpiece decharges or is taken off. The blade can only ever exist in your currently selected main‑hand slot (any copies elsewhere are removed), conjuring will move whatever is in your main hand into your inventory (or drop it if full), and a 1‑second cooldown is applied whenever the blade is toggled off, scrolled away, or removed so it cannot be spammed or duplicated.

``` Orbital Railgun Cataclysm ├── 🎯 Activation │ ├── ⏱️ 2s charge-up (green energy surge) │ └── 🚀 Launches full 20s orbital sequence │ ├── 🛰️ Phase 1: Target Scan │ ├── 🔄 Rotating white rings (r=30) │ ├── 🌐 Adaptive green laser grid │ └── 📡 Deep hum + radar tones │ ├── ☄️ Phase 2: Energy Formation │ ├── 🔆 Green/blue energy sphere forms │ ├── ⚡ Lightning arcs & halo rotation │ └── 🎶 Rising power sound buildup │ ├── 🌪️ Phase 3: Implosion │ ├── 🌀 Energy compression vortex │ ├── 💫 Space distortion effect │ └── 🔕 Short silence before impact │ ├── 💥 Phase 4: Detonation │ ├── 🌋 Expanding shockwave sphere │ ├── 🔮 Green fireball + mushroom cloud │ └── 📢 Massive explosion (audible range 400+) │ └── 🛠️ System Notes ├── 🧠 GPU particles + server validation ├── 🛡️ Safe tick-based spawning & pooling └── 🎧 Cinematic 25s audio + spatial effects ``` by 7klow for ModJam competition.