3 downloads
Description:
The Laser Cannon is a handheld beam weapon that, when scoped and fired while sneaking, summons a bright column from sky to bedrock that carves a straight vertical tunnel (skipping unbreakables), produces terrain‑following ripples at the surface, and delivers five powerful shockwave pulses. To use it, hold right‑click to scope (zoom + translucent targeting box) and while still holding right‑click press and hold crouch (Shift) to fire—the strike is placed exactly where your crosshair raycast points and will only trigger once per scope use. All sequence and impact sounds are played globally for every player, visuals are tuned for smoother performance with fewer larger particles, and firing immediately sets the world to midnight before automatically advancing to early morning 5 seconds after the full animation finishes.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Slow Soul Siphon" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
3
Oct 5, 2025, 07:46 PM
User request: make sure the souls float towards me slowly and then die Edit v2: we are changing the whole thing. its now a laser canon. ok... when i hold right click i should zoom in and it will put a crosshair on my screen. when i left click it will get me out of the zoom in thing, and get rid of the cross hair, it will then proceed to make a large white circle on the ground, that will climb blocks if necessary, the circle will grow to about 10 block radius, and from the center, a cross will expand in a smooth animation, the cross will start spinning after it finishes grow to fit the circle edges, and then another circle will spawn from the center and as it grows to be the same size as the first circle, the crosses will disappear from where they are inside of the new circle, once the new circle expands to be the same size as the first one, a large ball/sphere will grow to fit the original circle, and as it grows a bunch of other circles will move from outside of it spinning around it and going out about 20 blocks from the center, and then moving back in, all of which are still spinning around the main circle, all while a bunch of visual waves will go over all the blocks in a 100 block radius from the main circle, at a 5 second interval. then after 10 seconds of this spinning, wave circles, and mini balls, they will go back into the main ball, the main ball will shrink, and then a HUGE beam will expand breaking all the blocks in its path without particles Edit v3: instead of left clicking, make it if i hold right lick and then crouch thats when it fires Edit v4: everything needs to be denser, the waves need to be more prominent, and the beam needs to go strait down from the sky, make sure the particles are thicker and more visible, otherwise pretty good, but i cant see the small circles, also make sure the waves climb blocks and are always on a surface Edit v5: double the count of particles, and make the second stage climb blocks and always be touching a surface, and increase the range of all the waves to 100 blocks, and make the beam smoother and have waves coming off of that and make it last a while, the beam should cause catastrofic damage Edit v6: the blue shockwaves need to be on the ground, and the ball needs to be halfway into the ground, also after the ball is done, it needs to shrink super small and then the same sort of wave as the first few seconds need to spawn when the beam hits the ground Edit v7: EVERYTHING needs to follow the surface movement, and once the sphere animations are done, have everything shrink before the beam Edit v8: close increase the range of all the shockwaves, and triple the density of the particles, and make it so that 5 waves will come out where the beam hit Edit v9: bring down the density but increase the size of the particles Edit v10: fix the randomly disapearance of particles, make the whole thing slower, fix the wave effect for the laser beam, and make the laser beam longer, and blue, and when its almost done have it start shrinking on every axis exept up and down Edit v11: close but the final shockwave from the beam isnt working, also make the beam massive in hight, it doesnt move down, it grows down from the sky Edit v12: make it so that when the ball shrinks, all the little shockwaves that were sent out will come in with it and the laser needs to be an actual beam from the sky, and needs to be A MASSIVE cylinder in height, also when its coming down the same type of shockwave/ wave in the begining of the animation should shoot out from the center of where it hit, follow the ground movement an all that Edit v13: close, make it smother, and make the beam a massive rod, not a wide bullet, make it expand from world height down to bedrock Edit v14: fix the lag the particles have, and add some sound effects. along with that, for the hud, have it so that a line that fills up about 50 percent of the screen height wise, and then scales to the right and left filling about 50 percent of the screen, and inside the line, which is now 4 lines, there is a see through green hud, and wherever my cursor is, it will spawn the attack on that specific location. no shorter no further, right where I'm aiming, along with that, for the line that scales, its not a line, its a hollow box, made up of 4 white lines, or an outline Edit v15: make it so that it only shoots when i crouch, it works perfectly every time, and make the sound have infinite distance, also make it so that when its fired, it becomes midnight, and when its finished it becomes day 5 seconds after the whole animation is finished, and again make it smoother, lower the particles ammount, and increase particles size
2
Oct 5, 2025, 07:25 PM
User request: make sure the souls float towards me slowly and then die Edit v2: we are changing the whole thing. its now a laser canon. ok... when i hold right click i should zoom in and it will put a crosshair on my screen. when i left click it will get me out of the zoom in thing, and get rid of the cross hair, it will then proceed to make a large white circle on the ground, that will climb blocks if necessary, the circle will grow to about 10 block radius, and from the center, a cross will expand in a smooth animation, the cross will start spinning after it finishes grow to fit the circle edges, and then another circle will spawn from the center and as it grows to be the same size as the first circle, the crosses will disappear from where they are inside of the new circle, once the new circle expands to be the same size as the first one, a large ball/sphere will grow to fit the original circle, and as it grows a bunch of other circles will move from outside of it spinning around it and going out about 20 blocks from the center, and then moving back in, all of which are still spinning around the main circle, all while a bunch of visual waves will go over all the blocks in a 100 block radius from the main circle, at a 5 second interval. then after 10 seconds of this spinning, wave circles, and mini balls, they will go back into the main ball, the main ball will shrink, and then a HUGE beam will expand breaking all the blocks in its path without particles Edit v3: instead of left clicking, make it if i hold right lick and then crouch thats when it fires Edit v4: everything needs to be denser, the waves need to be more prominent, and the beam needs to go strait down from the sky, make sure the particles are thicker and more visible, otherwise pretty good, but i cant see the small circles, also make sure the waves climb blocks and are always on a surface Edit v5: double the count of particles, and make the second stage climb blocks and always be touching a surface, and increase the range of all the waves to 100 blocks, and make the beam smoother and have waves coming off of that and make it last a while, the beam should cause catastrofic damage Edit v6: the blue shockwaves need to be on the ground, and the ball needs to be halfway into the ground, also after the ball is done, it needs to shrink super small and then the same sort of wave as the first few seconds need to spawn when the beam hits the ground Edit v7: EVERYTHING needs to follow the surface movement, and once the sphere animations are done, have everything shrink before the beam Edit v8: close increase the range of all the shockwaves, and triple the density of the particles, and make it so that 5 waves will come out where the beam hit Edit v9: bring down the density but increase the size of the particles Edit v10: fix the randomly disapearance of particles, make the whole thing slower, fix the wave effect for the laser beam, and make the laser beam longer, and blue, and when its almost done have it start shrinking on every axis exept up and down Edit v11: close but the final shockwave from the beam isnt working, also make the beam massive in hight, it doesnt move down, it grows down from the sky Edit v12: make it so that when the ball shrinks, all the little shockwaves that were sent out will come in with it and the laser needs to be an actual beam from the sky, and needs to be A MASSIVE cylinder in height, also when its coming down the same type of shockwave/ wave in the begining of the animation should shoot out from the center of where it hit, follow the ground movement an all that Edit v13: close, make it smother, and make the beam a massive rod, not a wide bullet, make it expand from world height down to bedrock Edit v14: fix the lag the particles have, and add some sound effects. along with that, for the hud, have it so that a line that fills up about 50 percent of the screen height wise, and then scales to the right and left filling about 50 percent of the screen, and inside the line, which is now 4 lines, there is a see through green hud, and wherever my cursor is, it will spawn the attack on that specific location. no shorter no further, right where I'm aiming, along with that, for the line that scales, its not a line, its a hollow box, made up of 4 white lines, or an outline
1
Oct 5, 2025, 07:14 PM
User request: make sure the souls float towards me slowly and then die Edit v2: we are changing the whole thing. its now a laser canon. ok... when i hold right click i should zoom in and it will put a crosshair on my screen. when i left click it will get me out of the zoom in thing, and get rid of the cross hair, it will then proceed to make a large white circle on the ground, that will climb blocks if necessary, the circle will grow to about 10 block radius, and from the center, a cross will expand in a smooth animation, the cross will start spinning after it finishes grow to fit the circle edges, and then another circle will spawn from the center and as it grows to be the same size as the first circle, the crosses will disappear from where they are inside of the new circle, once the new circle expands to be the same size as the first one, a large ball/sphere will grow to fit the original circle, and as it grows a bunch of other circles will move from outside of it spinning around it and going out about 20 blocks from the center, and then moving back in, all of which are still spinning around the main circle, all while a bunch of visual waves will go over all the blocks in a 100 block radius from the main circle, at a 5 second interval. then after 10 seconds of this spinning, wave circles, and mini balls, they will go back into the main ball, the main ball will shrink, and then a HUGE beam will expand breaking all the blocks in its path without particles Edit v3: instead of left clicking, make it if i hold right lick and then crouch thats when it fires Edit v4: everything needs to be denser, the waves need to be more prominent, and the beam needs to go strait down from the sky, make sure the particles are thicker and more visible, otherwise pretty good, but i cant see the small circles, also make sure the waves climb blocks and are always on a surface Edit v5: double the count of particles, and make the second stage climb blocks and always be touching a surface, and increase the range of all the waves to 100 blocks, and make the beam smoother and have waves coming off of that and make it last a while, the beam should cause catastrofic damage Edit v6: the blue shockwaves need to be on the ground, and the ball needs to be halfway into the ground, also after the ball is done, it needs to shrink super small and then the same sort of wave as the first few seconds need to spawn when the beam hits the ground Edit v7: EVERYTHING needs to follow the surface movement, and once the sphere animations are done, have everything shrink before the beam Edit v8: close increase the range of all the shockwaves, and triple the density of the particles, and make it so that 5 waves will come out where the beam hit Edit v9: bring down the density but increase the size of the particles Edit v10: fix the randomly disapearance of particles, make the whole thing slower, fix the wave effect for the laser beam, and make the laser beam longer, and blue, and when its almost done have it start shrinking on every axis exept up and down Edit v11: close but the final shockwave from the beam isnt working, also make the beam massive in hight, it doesnt move down, it grows down from the sky Edit v12: make it so that when the ball shrinks, all the little shockwaves that were sent out will come in with it and the laser needs to be an actual beam from the sky, and needs to be A MASSIVE cylinder in height, also when its coming down the same type of shockwave/ wave in the begining of the animation should shoot out from the center of where it hit, follow the ground movement an all that Edit v13: close, make it smother, and make the beam a massive rod, not a wide bullet, make it expand from world height down to bedrock
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This mod is licensed under the CreativeMode Mods License.