2 downloads
Description:
The Morph Sword is a netherite blade that deals 8 attack damage and permanently absorbs the unique power of the last mob you slay, complete with enchanting sounds and swirling particle effects to mark each transfer. While wielding the sword you automatically gain passive buffs—fire resistance, water breathing, jump boosts, slow falling, levitation and more—based on your current essence, and Sneak + Right-Click unleashes that mob’s active ability (egg shots, teleportation, fireballs, summoning allies, guardian lasers, slime bounces, poison stings, explosions, etc.). A clear on-screen message tells you when each ability is charged or on cooldown, ensuring your powers always fire reliably when you need them.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Morph Sword" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
2
Aug 5, 2025, 03:32 AM
User request: Create a new weapon called the morph sword. This sword is crafted from a netherite sword surrounded by a feather, a raw beef, a rotten flesh, a slime ball, a gunpowder a blaze rod, an ender pearl and a ghast tear. This sword is a base level netherite sword, with vanilla sword damage, attack speed and enchants. However, this sword takes on certain abilities from the last mob it killed. It should only gain a new ability if that mob has certain powers coded, if not the sword will have no change. The sword should only gain an ability if it is used to kill a mob. This does not include damage dealt through abilities. All of these abilities should only be active when the player is holding the sword. All nether mob powers should include permanent fire resistance. All ocean mob powers should include permanent water breathing. All snow or cold related mob powers should have immunity to powdered snow freezing effects. Every ability should be coded with appropriate particle effects and mob sounds to bring the abilities to life. Here is a list of the current mob abilities: chicken: Gain slow falling when crouched. Shift+ Right click to shoot an egg. 3 second cooldown. cow: shift + right click to Remove any negative effects. 30 second cooldown. Enderman: Shift + right click to teleport where you are looking. 45 second cooldown. Frog: gain jump boost 3 while crouched. Shift + right click to shoot out your tongue up to 5 blocks and grapple in any mob or player. 30 second cooldown. Rabbit: you will always have jump boost 2 and speed 1. Shift + right click to get a super jump boost of jump boost 5 for 5 seconds. 30 second cooldown. Bee: every hit has a 10% chance to inflict poison 1 for 3 seconds. 10 second cooldown. Evoker: every hit has a 10% chance to summon an Evoker fang that does extra damage. 20 second cooldown. Shift + right click to summon 3 allied vexes that will fight for you for 20 seconds. 1 minute cooldown. Zombie: shift + right click to summon 3 allied zombies that will fight for you for 20 seconds. 1 minute cooldown. Both zombies should have Green leather helmets and one should have a stone sword. Skeleton: shift + right click to shoot an arrow. 10 second cooldown. Snow golem: you are immune to powdered snow effects. Shift + right click to shoot a snowball. 5 second cooldown. Guardian: shift + right click to charge a powerful guardian laser. Shift + right click it again to release it. Elder guardian: shift + right click to charge a powerful laser. Use the ability again to release it. Every hit has a 10% chance to give mining fatigue for 5 seconds to the target. 20 second cooldown. Wither skeleton: every hit has a 10% chance to give wither for 3 seconds to the enemy. 10 second cooldown. Breeze: shift+right click to shoot a wind charge. 10 second cooldown. you also reflect projectiles while crouched. Slime: take no fall damage. When you are under 3 hearts, shrink to ½ size. Dolphin: gain permanent dolphins grace. Shift + right click to give it to any players or mobs in a 5 block radius. 30 second cooldown. Turtle: shift to gain resistance 1 and slowness 1. Shift + right click to raise it to resistance x and slowness x for 15 seconds. 1 minute cooldown. Blaze: Shift + right click to shoot a fireball. 10 second cooldown. Ghast: Shift to gain levitation 1. Shift + right click to shoot an explosive ghast fireball. 30 second cooldown. Shulker: shift to gain resistance 3 and slowness 100. Shift + right click to launch a shulker bullet that gives levitation on hit. 20 second cooldown. GOAT: shift + right click to charge forward, dealing knock back and damage if you hit anything. Stray: Same ability as the skeleton, but the arrows are slowness arrows. Also a snow mob. Husk: Shift + right click to spawn 2 husks that fight for you for 20 seconds. Both should have yellow leather helmets and one should have a stone sword. 1 minute cooldown. You also have a 10% chance to give hunger 1 for 5 seconds on a hit. 20 second cooldown. creeper: shift + right click to create a small explosion. 30 second cooldown. The player should also take 2 hearts of damage. Wandering trader: shift to become invisible. Shift + right click to summon 2 wandering trader llamas that will fight for you for 20 seconds. 1 minute cooldown. Pillager: Shift + right click to summon a pillager and a vindicator. Drowned: Shift+Right click to summon two drowned With cyan leather hats. One has a trident. Edit v2: First of all, the sword should only do 8 attack damage, not 13. Also, the sword should have a distinct sound effect and particle effect when a mob is killed to gain their power. Currently it does not seem like mob powers are being gained, as I cant use them by activating their abilities. Finally, the texture looks good but it should face right to match vanilla item orientations. Edit v3: The texture still needs to be rotated so it faces the top right. Also, all of the shift+right click to activate abilities still dont work. Only some basic ones like sneaking with chicken to get slow falling. Edit v4: Now when I try to use abilities it doesn't actually activate them and just tells me the ability is on cooldown.
1
Aug 5, 2025, 01:47 AM
User request: Create a new weapon called the morph sword. This sword is crafted from a netherite sword surrounded by a feather, a raw beef, a rotten flesh, a slime ball, a gunpowder a blaze rod, an ender pearl and a ghast tear. This sword is a base level netherite sword, with vanilla sword damage, attack speed and enchants. However, this sword takes on certain abilities from the last mob it killed. It should only gain a new ability if that mob has certain powers coded, if not the sword will have no change. The sword should only gain an ability if it is used to kill a mob. This does not include damage dealt through abilities. All of these abilities should only be active when the player is holding the sword. All nether mob powers should include permanent fire resistance. All ocean mob powers should include permanent water breathing. All snow or cold related mob powers should have immunity to powdered snow freezing effects. Every ability should be coded with appropriate particle effects and mob sounds to bring the abilities to life. Here is a list of the current mob abilities: chicken: Gain slow falling when crouched. Shift+ Right click to shoot an egg. 3 second cooldown. cow: shift + right click to Remove any negative effects. 30 second cooldown. Enderman: Shift + right click to teleport where you are looking. 45 second cooldown. Frog: gain jump boost 3 while crouched. Shift + right click to shoot out your tongue up to 5 blocks and grapple in any mob or player. 30 second cooldown. Rabbit: you will always have jump boost 2 and speed 1. Shift + right click to get a super jump boost of jump boost 5 for 5 seconds. 30 second cooldown. Bee: every hit has a 10% chance to inflict poison 1 for 3 seconds. 10 second cooldown. Evoker: every hit has a 10% chance to summon an Evoker fang that does extra damage. 20 second cooldown. Shift + right click to summon 3 allied vexes that will fight for you for 20 seconds. 1 minute cooldown. Zombie: shift + right click to summon 3 allied zombies that will fight for you for 20 seconds. 1 minute cooldown. Both zombies should have Green leather helmets and one should have a stone sword. Skeleton: shift + right click to shoot an arrow. 10 second cooldown. Snow golem: you are immune to powdered snow effects. Shift + right click to shoot a snowball. 5 second cooldown. Guardian: shift + right click to charge a powerful guardian laser. Shift + right click it again to release it. Elder guardian: shift + right click to charge a powerful laser. Use the ability again to release it. Every hit has a 10% chance to give mining fatigue for 5 seconds to the target. 20 second cooldown. Wither skeleton: every hit has a 10% chance to give wither for 3 seconds to the enemy. 10 second cooldown. Breeze: shift+right click to shoot a wind charge. 10 second cooldown. you also reflect projectiles while crouched. Slime: take no fall damage. When you are under 3 hearts, shrink to ½ size. Dolphin: gain permanent dolphins grace. Shift + right click to give it to any players or mobs in a 5 block radius. 30 second cooldown. Turtle: shift to gain resistance 1 and slowness 1. Shift + right click to raise it to resistance x and slowness x for 15 seconds. 1 minute cooldown. Blaze: Shift + right click to shoot a fireball. 10 second cooldown. Ghast: Shift to gain levitation 1. Shift + right click to shoot an explosive ghast fireball. 30 second cooldown. Shulker: shift to gain resistance 3 and slowness 100. Shift + right click to launch a shulker bullet that gives levitation on hit. 20 second cooldown. GOAT: shift + right click to charge forward, dealing knock back and damage if you hit anything. Stray: Same ability as the skeleton, but the arrows are slowness arrows. Also a snow mob. Husk: Shift + right click to spawn 2 husks that fight for you for 20 seconds. Both should have yellow leather helmets and one should have a stone sword. 1 minute cooldown. You also have a 10% chance to give hunger 1 for 5 seconds on a hit. 20 second cooldown. creeper: shift + right click to create a small explosion. 30 second cooldown. The player should also take 2 hearts of damage. Wandering trader: shift to become invisible. Shift + right click to summon 2 wandering trader llamas that will fight for you for 20 seconds. 1 minute cooldown. Pillager: Shift + right click to summon a pillager and a vindicator. Drowned: Shift+Right click to summon two drowned With cyan leather hats. One has a trident. Edit v2: First of all, the sword should only do 8 attack damage, not 13. Also, the sword should have a distinct sound effect and particle effect when a mob is killed to gain their power. Currently it does not seem like mob powers are being gained, as I cant use them by activating their abilities. Finally, the texture looks good but it should face right to match vanilla item orientations. Edit v3: The texture still needs to be rotated so it faces the top right. Also, all of the shift+right click to activate abilities still dont work. Only some basic ones like sneaking with chicken to get slow falling.
2
Aug 5, 2025, 01:08 AM
User request: Create a new weapon called the morph sword. This sword is crafted from a netherite sword surrounded by a feather, a raw beef, a rotten flesh, a slime ball, a gunpowder a blaze rod, an ender pearl and a ghast tear. This sword is a base level netherite sword, with vanilla sword damage, attack speed and enchants. However, this sword takes on certain abilities from the last mob it killed. It should only gain a new ability if that mob has certain powers coded, if not the sword will have no change. The sword should only gain an ability if it is used to kill a mob. This does not include damage dealt through abilities. All of these abilities should only be active when the player is holding the sword. All nether mob powers should include permanent fire resistance. All ocean mob powers should include permanent water breathing. All snow or cold related mob powers should have immunity to powdered snow freezing effects. Every ability should be coded with appropriate particle effects and mob sounds to bring the abilities to life. Here is a list of the current mob abilities: chicken: Gain slow falling when crouched. Shift+ Right click to shoot an egg. 3 second cooldown. cow: shift + right click to Remove any negative effects. 30 second cooldown. Enderman: Shift + right click to teleport where you are looking. 45 second cooldown. Frog: gain jump boost 3 while crouched. Shift + right click to shoot out your tongue up to 5 blocks and grapple in any mob or player. 30 second cooldown. Rabbit: you will always have jump boost 2 and speed 1. Shift + right click to get a super jump boost of jump boost 5 for 5 seconds. 30 second cooldown. Bee: every hit has a 10% chance to inflict poison 1 for 3 seconds. 10 second cooldown. Evoker: every hit has a 10% chance to summon an Evoker fang that does extra damage. 20 second cooldown. Shift + right click to summon 3 allied vexes that will fight for you for 20 seconds. 1 minute cooldown. Zombie: shift + right click to summon 3 allied zombies that will fight for you for 20 seconds. 1 minute cooldown. Both zombies should have Green leather helmets and one should have a stone sword. Skeleton: shift + right click to shoot an arrow. 10 second cooldown. Snow golem: you are immune to powdered snow effects. Shift + right click to shoot a snowball. 5 second cooldown. Guardian: shift + right click to charge a powerful guardian laser. Shift + right click it again to release it. Elder guardian: shift + right click to charge a powerful laser. Use the ability again to release it. Every hit has a 10% chance to give mining fatigue for 5 seconds to the target. 20 second cooldown. Wither skeleton: every hit has a 10% chance to give wither for 3 seconds to the enemy. 10 second cooldown. Breeze: shift+right click to shoot a wind charge. 10 second cooldown. you also reflect projectiles while crouched. Slime: take no fall damage. When you are under 3 hearts, shrink to ½ size. Dolphin: gain permanent dolphins grace. Shift + right click to give it to any players or mobs in a 5 block radius. 30 second cooldown. Turtle: shift to gain resistance 1 and slowness 1. Shift + right click to raise it to resistance x and slowness x for 15 seconds. 1 minute cooldown. Blaze: Shift + right click to shoot a fireball. 10 second cooldown. Ghast: Shift to gain levitation 1. Shift + right click to shoot an explosive ghast fireball. 30 second cooldown. Shulker: shift to gain resistance 3 and slowness 100. Shift + right click to launch a shulker bullet that gives levitation on hit. 20 second cooldown. GOAT: shift + right click to charge forward, dealing knock back and damage if you hit anything. Stray: Same ability as the skeleton, but the arrows are slowness arrows. Also a snow mob. Husk: Shift + right click to spawn 2 husks that fight for you for 20 seconds. Both should have yellow leather helmets and one should have a stone sword. 1 minute cooldown. You also have a 10% chance to give hunger 1 for 5 seconds on a hit. 20 second cooldown. creeper: shift + right click to create a small explosion. 30 second cooldown. The player should also take 2 hearts of damage. Wandering trader: shift to become invisible. Shift + right click to summon 2 wandering trader llamas that will fight for you for 20 seconds. 1 minute cooldown. Pillager: Shift + right click to summon a pillager and a vindicator. Drowned: Shift+Right click to summon two drowned With cyan leather hats. One has a trident. Edit v2: First of all, the sword should only do 8 attack damage, not 13. Also, the sword should have a distinct sound effect and particle effect when a mob is killed to gain their power. Currently it does not seem like mob powers are being gained, as I cant use them by activating their abilities. Finally, the texture looks good but it should face right to match vanilla item orientations.
1
Aug 5, 2025, 12:50 AM
User request: Create a new weapon called the morph sword. This sword is crafted from a netherite sword surrounded by a feather, a raw beef, a rotten flesh, a slime ball, a gunpowder a blaze rod, an ender pearl and a ghast tear. This sword is a base level netherite sword, with vanilla sword damage, attack speed and enchants. However, this sword takes on certain abilities from the last mob it killed. It should only gain a new ability if that mob has certain powers coded, if not the sword will have no change. The sword should only gain an ability if it is used to kill a mob. This does not include damage dealt through abilities. All of these abilities should only be active when the player is holding the sword. All nether mob powers should include permanent fire resistance. All ocean mob powers should include permanent water breathing. All snow or cold related mob powers should have immunity to powdered snow freezing effects. Every ability should be coded with appropriate particle effects and mob sounds to bring the abilities to life. Here is a list of the current mob abilities: chicken: Gain slow falling when crouched. Shift+ Right click to shoot an egg. 3 second cooldown. cow: shift + right click to Remove any negative effects. 30 second cooldown. Enderman: Shift + right click to teleport where you are looking. 45 second cooldown. Frog: gain jump boost 3 while crouched. Shift + right click to shoot out your tongue up to 5 blocks and grapple in any mob or player. 30 second cooldown. Rabbit: you will always have jump boost 2 and speed 1. Shift + right click to get a super jump boost of jump boost 5 for 5 seconds. 30 second cooldown. Bee: every hit has a 10% chance to inflict poison 1 for 3 seconds. 10 second cooldown. Evoker: every hit has a 10% chance to summon an Evoker fang that does extra damage. 20 second cooldown. Shift + right click to summon 3 allied vexes that will fight for you for 20 seconds. 1 minute cooldown. Zombie: shift + right click to summon 3 allied zombies that will fight for you for 20 seconds. 1 minute cooldown. Both zombies should have Green leather helmets and one should have a stone sword. Skeleton: shift + right click to shoot an arrow. 10 second cooldown. Snow golem: you are immune to powdered snow effects. Shift + right click to shoot a snowball. 5 second cooldown. Guardian: shift + right click to charge a powerful guardian laser. Shift + right click it again to release it. Elder guardian: shift + right click to charge a powerful laser. Use the ability again to release it. Every hit has a 10% chance to give mining fatigue for 5 seconds to the target. 20 second cooldown. Wither skeleton: every hit has a 10% chance to give wither for 3 seconds to the enemy. 10 second cooldown. Breeze: shift+right click to shoot a wind charge. 10 second cooldown. you also reflect projectiles while crouched. Slime: take no fall damage. When you are under 3 hearts, shrink to ½ size. Dolphin: gain permanent dolphins grace. Shift + right click to give it to any players or mobs in a 5 block radius. 30 second cooldown. Turtle: shift to gain resistance 1 and slowness 1. Shift + right click to raise it to resistance x and slowness x for 15 seconds. 1 minute cooldown. Blaze: Shift + right click to shoot a fireball. 10 second cooldown. Ghast: Shift to gain levitation 1. Shift + right click to shoot an explosive ghast fireball. 30 second cooldown. Shulker: shift to gain resistance 3 and slowness 100. Shift + right click to launch a shulker bullet that gives levitation on hit. 20 second cooldown. GOAT: shift + right click to charge forward, dealing knock back and damage if you hit anything. Stray: Same ability as the skeleton, but the arrows are slowness arrows. Also a snow mob. Husk: Shift + right click to spawn 2 husks that fight for you for 20 seconds. Both should have yellow leather helmets and one should have a stone sword. 1 minute cooldown. You also have a 10% chance to give hunger 1 for 5 seconds on a hit. 20 second cooldown. creeper: shift + right click to create a small explosion. 30 second cooldown. The player should also take 2 hearts of damage. Wandering trader: shift to become invisible. Shift + right click to summon 2 wandering trader llamas that will fight for you for 20 seconds. 1 minute cooldown. Pillager: Shift + right click to summon a pillager and a vindicator. Drowned: Shift+Right click to summon two drowned With cyan leather hats. One has a trident.
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This mod is licensed under the CreativeMode Mods License.