5 downloads
Description:
Halo Strike adds a powerful futuristic laser rifle: right‑click to paint a targeting ring and charge the weapon, which then calls down two sky‑piercing columns (the original long‑range beam plus an ultra‑dense overlay that spawns high above and falls as a particle‑packed column), dealing ticking damage during descent and culminating in a massive impact blast and several‑second explosion aftermath; left‑click remains melee, and the rifle has a 5‑second cooldown and 64 durability. The descent is animated and now reliably reaches the true terrain at the impact X/Z (including the seabed under water), with a visible contact glow at the exact ground height so you can tell precisely where it hits. The dense overlay is very particle‑heavy for spectacle—lower particle settings if you need better performance.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Halo Strike" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
5
Oct 3, 2025, 01:54 PM
User request: Create a custom futuristic laser weapon for Minecraft. The weapon must be a unique item with a sci-fi gun model (not replacing a vanilla item). When the player right-clicks, it fires like a laser rifle. The projectile immediately determines an impact point (block or entity), which becomes the “center” of the effect. At impact: Burst: 32 straight particle rays instantly shoot outward from the center, using particles such as end_rod, soul_fire_flame, or firework. They travel straight for ~0.1 seconds. Circle Morph: Between 0.1–0.6 seconds, the rays smoothly rotate and curve (ease-out interpolation) until they form a perfect glowing circle around the center (radius ≈ 3 blocks). Charge: At 0.6 seconds, the circle pulses and small sparks run along its edge to simulate energy charging. Laser Beam: From 0.65–1.0 seconds, a vertical beam descends from ~20 blocks above, striking the exact center. The beam appears as a thin, bright white-blue core with a glowing aura, similar to a beacon beam but custom. Impact: At ~1.0 seconds, the beam hits, triggering a flash, a shockwave ring, and particle scattering. Entities in the radius take configurable energy damage (e.g., 10–15 hearts). Weapon details: Has its own custom 3D model resembling a sci-fi laser rifle. Right-click = shoot laser. Left-click can work as melee. Includes cooldown (e.g., 3–5 seconds per shot) or limited durability. Adjustable settings: ray count (16/24/32), circle radius, beam width, damage. Visual & Audio: Colors: white-blue or magenta glow, energy-like. Edit v2: When the weapon is fired and the laser beam descends from above, it should deal damage to all entities at the impact center. The laser beam must be larger and more dramatic: The beam starts very high in the sky (much taller than before). As it travels downward, its length increases and the beam gradually becomes thicker the closer it gets to the ground. At the final impact point, the beam delivers heavy damage in a wide radius. Immediately on impact, trigger a large explosion-like effect: bright flash, expanding shockwave ring, scattering particles, and a big blast sound. The overall size, damage radius, and beam thickness should all be bigger than the previous version. Edit v3: laser must be taller and add a large blackhole explossion effect Edit v4: Laser is too short and we cant see fill with partticles and laser must be very long and made explossion part longer like 4 or 5 second long Edit v5: Everything is already perfect. Now add one more feature: when the weapon is fired, create a massive laser beam that descends from extremely high above — about 200 blocks up in the sky — directly down to the impact point. This laser must be filled with dense, heavy particle effects so it looks overwhelming and powerful. The beam should be bright, long, and dramatic, reaching all the way from 200 blocks above down to the ground, with continuous glowing particles surrounding it as it falls. On impact, it should strike the target area with intense energy and deal strong damage. Edit v6: Fix the laser: it doesn’t go all the way down, make sure it actually descends to the ground.
1
Oct 3, 2025, 01:43 PM
User request: Create a custom futuristic laser weapon for Minecraft. The weapon must be a unique item with a sci-fi gun model (not replacing a vanilla item). When the player right-clicks, it fires like a laser rifle. The projectile immediately determines an impact point (block or entity), which becomes the “center” of the effect. At impact: Burst: 32 straight particle rays instantly shoot outward from the center, using particles such as end_rod, soul_fire_flame, or firework. They travel straight for ~0.1 seconds. Circle Morph: Between 0.1–0.6 seconds, the rays smoothly rotate and curve (ease-out interpolation) until they form a perfect glowing circle around the center (radius ≈ 3 blocks). Charge: At 0.6 seconds, the circle pulses and small sparks run along its edge to simulate energy charging. Laser Beam: From 0.65–1.0 seconds, a vertical beam descends from ~20 blocks above, striking the exact center. The beam appears as a thin, bright white-blue core with a glowing aura, similar to a beacon beam but custom. Impact: At ~1.0 seconds, the beam hits, triggering a flash, a shockwave ring, and particle scattering. Entities in the radius take configurable energy damage (e.g., 10–15 hearts). Weapon details: Has its own custom 3D model resembling a sci-fi laser rifle. Right-click = shoot laser. Left-click can work as melee. Includes cooldown (e.g., 3–5 seconds per shot) or limited durability. Adjustable settings: ray count (16/24/32), circle radius, beam width, damage. Visual & Audio: Colors: white-blue or magenta glow, energy-like. Edit v2: When the weapon is fired and the laser beam descends from above, it should deal damage to all entities at the impact center. The laser beam must be larger and more dramatic: The beam starts very high in the sky (much taller than before). As it travels downward, its length increases and the beam gradually becomes thicker the closer it gets to the ground. At the final impact point, the beam delivers heavy damage in a wide radius. Immediately on impact, trigger a large explosion-like effect: bright flash, expanding shockwave ring, scattering particles, and a big blast sound. The overall size, damage radius, and beam thickness should all be bigger than the previous version. Edit v3: laser must be taller and add a large blackhole explossion effect Edit v4: Laser is too short and we cant see fill with partticles and laser must be very long and made explossion part longer like 4 or 5 second long Edit v5: Everything is already perfect. Now add one more feature: when the weapon is fired, create a massive laser beam that descends from extremely high above — about 200 blocks up in the sky — directly down to the impact point. This laser must be filled with dense, heavy particle effects so it looks overwhelming and powerful. The beam should be bright, long, and dramatic, reaching all the way from 200 blocks above down to the ground, with continuous glowing particles surrounding it as it falls. On impact, it should strike the target area with intense energy and deal strong damage.
0
Oct 3, 2025, 01:31 PM
User request: Create a custom futuristic laser weapon for Minecraft. The weapon must be a unique item with a sci-fi gun model (not replacing a vanilla item). When the player right-clicks, it fires like a laser rifle. The projectile immediately determines an impact point (block or entity), which becomes the “center” of the effect. At impact: Burst: 32 straight particle rays instantly shoot outward from the center, using particles such as end_rod, soul_fire_flame, or firework. They travel straight for ~0.1 seconds. Circle Morph: Between 0.1–0.6 seconds, the rays smoothly rotate and curve (ease-out interpolation) until they form a perfect glowing circle around the center (radius ≈ 3 blocks). Charge: At 0.6 seconds, the circle pulses and small sparks run along its edge to simulate energy charging. Laser Beam: From 0.65–1.0 seconds, a vertical beam descends from ~20 blocks above, striking the exact center. The beam appears as a thin, bright white-blue core with a glowing aura, similar to a beacon beam but custom. Impact: At ~1.0 seconds, the beam hits, triggering a flash, a shockwave ring, and particle scattering. Entities in the radius take configurable energy damage (e.g., 10–15 hearts). Weapon details: Has its own custom 3D model resembling a sci-fi laser rifle. Right-click = shoot laser. Left-click can work as melee. Includes cooldown (e.g., 3–5 seconds per shot) or limited durability. Adjustable settings: ray count (16/24/32), circle radius, beam width, damage. Visual & Audio: Colors: white-blue or magenta glow, energy-like. Edit v2: When the weapon is fired and the laser beam descends from above, it should deal damage to all entities at the impact center. The laser beam must be larger and more dramatic: The beam starts very high in the sky (much taller than before). As it travels downward, its length increases and the beam gradually becomes thicker the closer it gets to the ground. At the final impact point, the beam delivers heavy damage in a wide radius. Immediately on impact, trigger a large explosion-like effect: bright flash, expanding shockwave ring, scattering particles, and a big blast sound. The overall size, damage radius, and beam thickness should all be bigger than the previous version. Edit v3: laser must be taller and add a large blackhole explossion effect Edit v4: Laser is too short and we cant see fill with partticles and laser must be very long and made explossion part longer like 4 or 5 second long
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This mod is licensed under the CreativeMode Mods License.