Undertale Multiverse Token
v1
MC Java 1.21.5

Undertale Multiverse Token

2 downloads

User Prompt

create a minecraft item that has the following description: 'Undertale AU system, players begin by randomly being assigned one of three races: Human, Half-Monster (a hybrid of human and skeleton traits), or Monster (full skeleton). Each player is assigned a starting AU variant from a curated list of real, canon, and widely accepted Undertale AUs tied to their race. Humans can start as Fresh!, Outertale, Underswap, Underfell, various Chara AUs such as Benevolent, Neutral, Nightmare, and Dark Chara, as well as Dream Sans and Nightmare Sans AU families including DreamSwap, SwapDream, Life, MafiaTale, Fellswap, Swapfell, Swapfell Emerald, and Xtale (which includes Cross Sans). Half-Monsters and Monsters begin as Sans or Papyrus variants within those AU families, with Monsters also able to start as Dusttale Sans, a genocide-focused AU. For each of these AU families, the mod supports both skeleton (Monster) and human versions to allow players to experience the full diversity of the Undertale AU multiverse. Additionally, the mod includes specialized AUs such as Horror Sans, Ink Sans, Error Sans, Insanity Sans, Chicken’s Insanity Sans, Infected Sans, Error404 Sans, Nightmare Sans, Omnipotent Sans, and Alpha Sans. Half-Monsters and Monsters have mana and stamina bars; while stamina remains, they automatically dodge attacks, consuming stamina for each dodge, which regenerates when standing still. Humans and Half-Monsters receive a randomized soul trait upon first join, which can only be changed by command. Players select a progression route—Pacifist, Neutral, Genocide, Error, or Insanity—using commands (/pacifist, /neutral, /genocide, /error, /insanity), which determines their evolution path and special abilities. Players earn progression points through actions aligned with their route: sparing enemies for Pacifist and Neutral, balanced play for Neutral, killing for Genocide, and specific mechanics for Error and Insanity routes. The /spare command can be used on Pacifist and Neutral routes to spare enemies and gain progression points. On the Genocide route, the AI tracks kills and gradually reduces player sanity; the AI controls the specifics of sanity loss and effects. The Error route is a special path accessible by typing /error. Players on this route—especially Monsters following specific Pacifist Sans evolutions like Normal Sans or Geno!Sans—have a chance to become Error Sans upon death. Monsters on certain evolutions can gain soul traits, special inherent abilities linked to their soul, or conduit souls, a rare and powerful form of soul originating from Alphatale lore. Conduit souls act as vessels that allow the wielder to channel extraordinary energies and powers beyond normal limits, granting unique abilities or enhancements based on the conduit’s nature. For Alphatale-specific routes and AUs such as Error404 and Infected Sans, additional unique mechanics exist: the Cosmic Essence mechanic, representing a mysterious universal energy resource the player can collect and expend to enhance abilities, and the Nexus Code, a complex system of universal laws and “codes” that players can manipulate to alter reality within certain limits. The Insanity route, activated by /insanity, grants players Determination and special Insanity-themed evolutions. Upon reaching maximum progression points for their current tier, players can reset (rebirth) to evolve to the next tier within their AU family’s evolution tree corresponding to their route. Each AU family features multiple legitimate evolution variants per route, all remaining within the same AU family to ensure lore consistency and thematic coherence. The AI managing this system monitors player actions, allocates progression points, manages evolution triggers, handles the /spare, /error, and /insanity commands, and controls sanity mechanics on the Genocide route. It also manages the Cosmic Essence and Nexus Code mechanics exclusively for Alphatale-related routes, ensuring their effects integrate naturally with gameplay. You're free to add more aus into to make this more fun and make the evolutions make sense and give each au their own unique ability, make the conduit souls what they are, and cosmic essence and nexus code work as well. Go ahead and add any extra commands along with the ones I have if you think they are needed. Make sure that they all have unique abilities that every command works that the sanity system works for those on genocide and insanity. Specific ones should also have sanity despite those routes. The souls should give the player buffs whenever they start off with them. The player will always start off with a base character so no evolution on the beginning only after their first reset. The base human characters are Frisk and Chara. The base half-monster and monster characters are papyrus and sans. Conduit souls will replace the players normal soul when they get them as they are over powered. Only the alphatale cast can obtain conduit souls, cosmic essence, and nexus code. Whenever the alphatale cast gets to a certain reset amount they can use cosmic essence and or nexus code. At a rare chance the player can use both cosmic essence and nexus code on their character. The player will have to use commands to use them they are not items you get. The player will get a special message whenever they try to switch from genocide to pacifist depending on the character they are. There are some characters who can switch from genocide to pacifist but it will only make them neutral. Please add commands to make this work also the dodging system is always on for half-human and monster unless they type /dodge off which will turn it off for them. They can type /dodge on for them to turn it back on. Sanity is on both genocide and insanity as well as only half way for neutral. You will start to hear voices the lower your sanity gets and grow the urge to kill more the lower it is thats your consequence. After the players first reset as a base undertale character they will finally get their undertale AU. Then once they get their undertale AU they can finally evolve that undertale AU to grow stronger. The Max level for genocide is LV 20 (Level of Violence), The Max for Pacifist is 1000 spare points (depends on what enemy you spare for how many points you get. Max for Neutral is LV 10 and 500 spare points. Insanity route allows you to level beyond the max and to get to LV 40. The Error route requires you to get Either William (Alphatale) or Geno Sans (Aftertale). Then you can evolve Geno Sans into either Fatal Error Sans or Error Sans. William can evolve into Error404 Sans. Insanity route has Insanity Sans, Chickens Insanity Sans, Infected Sans (alphatale). Humans also have Alphatale Aus which are Alphatale Frisk and Alphatale Chara they have evolutions like everything as well please add the evolutions and buffs. Make sure to give every character buffs relating to them and leveling up will boost you as well. Give Error route its own specific way of leveling up and also make the progression medium difficulty don't make it easy they need to actually try. Every single Au should have an evolution don't leave out any character. Make sure that the evolution command works whenever the player tries to use it. Add more genocide, pacifist, and neutral Aus. Make it so Monster and Half-Human gain more stamina whenever they level up. Whenever the person uses the item it becomes soulbound to them and they can't use another its permanently on the character so they don't lose their progress. Whenever the player resets they lose all their levels but are rewarded with the ability to level up faster. Conduit Souls are for alphatale only and remember Conduit Souls are the embodiment of concepts. Prime Conduits are what shape up the world itself essentially being the fabric of reality itself. Those are what the souls will be for them whenever they get enough progress to obtain one using a command get one which is of course for alphatale characters. Errors should be nearly unkillable due to the fact that they're an error and are constantly glitching due to that they're mentally unstable. Insanity is crazier then genocide receiving even more chaotic messages. '

Description

create a minecraft item that has the following description: 'Undertale AU system, players begin by randomly being assigned one of three races: Human, Half-Monster (a hybrid of human and skeleton traits), or Monster (full skeleton). Each player is assigned a starting AU variant from a curated list of real, canon, and widely accepted Undertale AUs tied to their race. Humans can start as Fresh!, Outertale, Underswap, Underfell, various Chara AUs such as Benevolent, Neutral, Nightmare, and Dark Chara, as well as Dream Sans and Nightmare Sans AU families including DreamSwap, SwapDream, Life, MafiaTale, Fellswap, Swapfell, Swapfell Emerald, and Xtale (which includes Cross Sans). Half-Monsters and Monsters begin as Sans or Papyrus variants within those AU families, with Monsters also able to start as Dusttale Sans, a genocide-focused AU. For each of these AU families, the mod supports both skeleton (Monster) and human versions to allow players to experience the full diversity of the Undertale AU multiverse. Additionally, the mod includes specialized AUs such as Horror Sans, Ink Sans, Error Sans, Insanity Sans, Chicken’s Insanity Sans, Infected Sans, Error404 Sans, Nightmare Sans, Omnipotent Sans, and Alpha Sans. Half-Monsters and Monsters have mana and stamina bars; while stamina remains, they automatically dodge attacks, consuming stamina for each dodge, which regenerates when standing still. Humans and Half-Monsters receive a randomized soul trait upon first join, which can only be changed by command. Players select a progression route—Pacifist, Neutral, Genocide, Error, or Insanity—using commands (/pacifist, /neutral, /genocide, /error, /insanity), which determines their evolution path and special abilities. Players earn progression points through actions aligned with their route: sparing enemies for Pacifist and Neutral, balanced play for Neutral, killing for Genocide, and specific mechanics for Error and Insanity routes. The /spare command can be used on Pacifist and Neutral routes to spare enemies and gain progression points. On the Genocide route, the AI tracks kills and gradually reduces player sanity; the AI controls the specifics of sanity loss and effects. The Error route is a special path accessible by typing /error. Players on this route—especially Monsters following specific Pacifist Sans evolutions like Normal Sans or Geno!Sans—have a chance to become Error Sans upon death. Monsters on certain evolutions can gain soul traits, special inherent abilities linked to their soul, or conduit souls, a rare and powerful form of soul originating from Alphatale lore. Conduit souls act as vessels that allow the wielder to channel extraordinary energies and powers beyond normal limits, granting unique abilities or enhancements based on the conduit’s nature. For Alphatale-specific routes and AUs such as Error404 and Infected Sans, additional unique mechanics exist: the Cosmic Essence mechanic, representing a mysterious universal energy resource the player can collect and expend to enhance abilities, and the Nexus Code, a complex system of universal laws and “codes” that players can manipulate to alter reality within certain limits. The Insanity route, activated by /insanity, grants players Determination and special Insanity-themed evolutions. Upon reaching maximum progression points for their current tier, players can reset (rebirth) to evolve to the next tier within their AU family’s evolution tree corresponding to their route. Each AU family features multiple legitimate evolution variants per route, all remaining within the same AU family to ensure lore consistency and thematic coherence. The AI managing this system monitors player actions, allocates progression points, manages evolution triggers, handles the /spare, /error, and /insanity commands, and controls sanity mechanics on the Genocide route. It also manages the Cosmic Essence and Nexus Code mechanics exclusively for Alphatale-related routes, ensuring their effects integrate naturally with gameplay. You're free to add more aus into to make this more fun and make the evolutions make sense and give each au their own unique ability, make the conduit souls what they are, and cosmic essence and nexus code work as well. Go ahead and add any extra commands along with the ones I have if you think they are needed. Make sure that they all have unique abilities that every command works that the sanity system works for those on genocide and insanity. Specific ones should also have sanity despite those routes. The souls should give the player buffs whenever they start off with them. The player will always start off with a base character so no evolution on the beginning only after their first reset. The base human characters are Frisk and Chara. The base half-monster and monster characters are papyrus and sans. Conduit souls will replace the players normal soul when they get them as they are over powered. Only the alphatale cast can obtain conduit souls, cosmic essence, and nexus code. Whenever the alphatale cast gets to a certain reset amount they can use cosmic essence and or nexus code. At a rare chance the player can use both cosmic essence and nexus code on their character. The player will have to use commands to use them they are not items you get. The player will get a special message whenever they try to switch from genocide to pacifist depending on the character they are. There are some characters who can switch from genocide to pacifist but it will only make them neutral. Please add commands to make this work also the dodging system is always on for half-human and monster unless they type /dodge off which will turn it off for them. They can type /dodge on for them to turn it back on. Sanity is on both genocide and insanity as well as only half way for neutral. You will start to hear voices the lower your sanity gets and grow the urge to kill more the lower it is thats your consequence. After the players first reset as a base undertale character they will finally get their undertale AU. Then once they get their undertale AU they can finally evolve that undertale AU to grow stronger. The Max level for genocide is LV 20 (Level of Violence), The Max for Pacifist is 1000 spare points (depends on what enemy you spare for how many points you get. Max for Neutral is LV 10 and 500 spare points. Insanity route allows you to level beyond the max and to get to LV 40. The Error route requires you to get Either William (Alphatale) or Geno Sans (Aftertale). Then you can evolve Geno Sans into either Fatal Error Sans or Error Sans. William can evolve into Error404 Sans. Insanity route has Insanity Sans, Chickens Insanity Sans, Infected Sans (alphatale). Humans also have Alphatale Aus which are Alphatale Frisk and Alphatale Chara they have evolutions like everything as well please add the evolutions and buffs. Make sure to give every character buffs relating to them and leveling up will boost you as well. Give Error route its own specific way of leveling up and also make the progression medium difficulty don't make it easy they need to actually try. Every single Au should have an evolution don't leave out any character. Make sure that the evolution command works whenever the player tries to use it. Add more genocide, pacifist, and neutral Aus. Make it so Monster and Half-Human gain more stamina whenever they level up. Whenever the person uses the item it becomes soulbound to them and they can't use another its permanently on the character so they don't lose their progress. Whenever the player resets they lose all their levels but are rewarded with the ability to level up faster. Conduit Souls are for alphatale only and remember Conduit Souls are the embodiment of concepts. Prime Conduits are what shape up the world itself essentially being the fabric of reality itself. Those are what the souls will be for them whenever they get enough progress to obtain one using a command get one which is of course for alphatale characters. Errors should be nearly unkillable due to the fact that they're an error and are constantly glitching due to that they're mentally unstable. Insanity is crazier then genocide receiving even more chaotic messages. '

Crafting Recipe

minecraft:ender_pearl
minecraft:ender_pearl
minecraft:soul_sand
minecraft:soul_sand
minecraft:ender_pearl
minecraft:ender_pearl
minecraft:soul_sand
minecraft:soul_sand
minecraft:diamond
minecraft:diamond
minecraft:soul_sand
minecraft:soul_sand
minecraft:ender_pearl
minecraft:ender_pearl
minecraft:soul_sand
minecraft:soul_sand
minecraft:ender_pearl
minecraft:ender_pearl

Gallery

Undertale Multiverse Token - image 1

Version History (1 version)

v1
Current
Ready
Jun 23, 2025, 08:32 PM
2 downloads

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