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Description:
Spellstorm Ascension adds Magika Ore and Magika Ingots, a rechargeable 100-point Magic pool, a Spellstorm Wand for selecting and casting spells, a Magic Tracker that auto-consumes ingots to refill your pool, glowing Magika Bars as decorative blocks, and the giant Railbreaker boss, plus the Black Mage swamp witch variant. Hold a wand and right-click to open its spell menu, use Prev/Next to switch between Levels 1–5 (and pages for multi-page spell sets) and click a spell to cast it, which consumes Magic; both wand GUIs display your Magic points and the Magic Tracker will keep you topped up when you have ingots. The Black Mage is now uncommon but noticeably more likely to appear in Swamp and Mangrove Swamp biomes, attacks with Level 1 black-magic and uses Level 1 white-magic self-buffs, and White Magic Page 2 spells now unlock at XP level 4 (server-enforced).
Manage versions and create new iterations of this mod.
This will create a new mod based on "Magic+" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Magic+" for Minecraft Java 1.20.1. The original mod will remain unchanged.
2
Jan 2, 2026, 06:43 PM
User request: add a wand that when used opens up a gui menu that lets you choise spells but there are different levels you must gain xp to unlock each one level 1 thats unlocked at xp level 1 has spells like thunder, fire, ice, freeze which freezes enemies in place, wind hearl which blasts enemies back, and storm which causes 3 lighting bults to strike the enemy Edit v2: add level 2 that unlocks at xp level 4. level 2 includes spells such as lighting which is like thunder but better, heat which is fire but better, frostbite which is ice but better, stop which is better freeze, gas which slowly deals small amounts of damage to enemies, bullet which fires a bullet at a enemie, tropical storm which is storm but 3 times the damage Edit v3: add level 3 spells that unlocks at xp level 7. level 3 contains spells such as heatwave which is heat but better, lightning-strike which is lighting but better, frostwave which is frostbite but better, immobilize which is stop but better, tear-gas which is gas but better it dose a mediocre amount of damage over time, bullet-fire which is bullet but better, f1-hurricane which is tropical storm but better it slightly blows back enemies overtime, hail which rains down balls of ice for 5 seconds dealing a 3 hit points per ball Edit v4: put level 1 2 and 3 spells in their own pages of spells and add a level 4 which is unlocked at xp level 13. level 4 consists of sun-beam which is like heatwave but it does strong amounts of damage, tesla-coil which is lightning-strike but better, polor-melt which is like frostwave but it does a large amount of damage, stopwave which freezes all enemies in a 20 block radious, mustard-gas which is like tear-gas but it does heavy amounts of damage overtime, bullet-spray which is like bullet-fire but it does a lot of damage, EF3-hurricane which does heavy amounts of thunder damage its like f1-hurricane but better, hail-storm which rains down big balls of ice onto the enemy for 10 seconds it does 10 hit points per ball, astroid which does heavy amounts of damage to enemies as a small astriod hits the enemy Edit v5: add level 5 which unlocks at xp level 20. level 5 includes spells like ice-berg which is like polar-melt but it does massive amounts of damage, super-nova which is like sun-beam but it does massive amounts of damage, particle-collision which is like tesla-coil but it does massive amounts of damage, stop-tsunami which is like stop-wave but it stops all enemies in a 100 block radious, toxic-fumes which is like mustard-gas but it does massive amounts of damage, rocket-spray which is like bullet-spray but it does massive amounts of damage it does explosion damage, tornado which is like EF3-hurricane but it picks enemies up and brings them up to the sky then throws them back down to the ground doing massive damage, holy-hail which is like hail-storm but it does massive amounts of damage, metorite which is like astroid but it does even more damage, nuclear-explosion which does 10,000 hit points. all level 5 spells do over 100 damage Edit v6: add a new ore called "magika ore" that spawns deep underground magika ore can be mined with a iron pickaxe to obtain magika ingots which can then be put into a new magic tracker device it will give you back 20 magic power as you will now need the magic tracker device to see your new magic stat you have 100 magic the more damage the spells do the more magic it will cost up to 80 magic Edit v7: make the recipe for the wand cheaper make it only 2 sticks Edit v8: make magika ore a natural block so put it in the natural catagory make it spawn underground and make it drop magika ingots Edit v9: make magika ore spawn way more often and please for the love of frick make it drop magika ingots no matter the tool Edit v10: would you please for the love of everything make the fricking magika ore spawn naturally in the overworld Edit v11: make it so you can find magika ingots in any chest in any dimension Edit v12: add a block of magika ore that can be crafted via 9 magika ingots Edit v13: give magika blocks a texture and add a magika bar like a literal bar like a iron bar made of magika Edit v14: make it so in any structure you may find a chest containing both magika ingots and maybe some xp bottles and make it so you have to have 1 diamond and 2 sticks to craft the wand Edit v15: add a new boss you can find in a mineshaft called "the railbreaker" which is a giant wooden spider that has 1000 health it can do a special attack called "the cartaclysm" which takes away 5 hearts this special attack when used throws a bombardment of tnt minecarts at the player [which are not real but rather effects or entity displays] once you kill the monster which is also weak against fire you will unlock the cartaclysm attack which you can use via the wand in a new page that will consist of special attacks unlocked by killing bosses Edit v16: make the railbreaker spawnable via commands also make it appear in a new boss room in mineshafts Edit v17: add a new naturally generating structure that is a giant version of a mob spawner block that the rail-breaker spawns in Edit v18: PLEASE ACTUALLY ADD THE RAILBREAKER Edit v19: You are assisting with the implementation of a Minecraft mod. Add a fully implemented boss named The Railbreaker. Boss Description and Requirements: The Railbreaker is a giant wooden spider–like boss. It has 1000 total health. It is weak against fire and takes increased damage from fire-based sources. It uses custom AI and is not based on an existing vanilla mob. Special Attack – “The Cartaclysm”: The Railbreaker can perform a special attack called The Cartaclysm. When used, it deals 5 hearts of damage to the player. The attack visually launches a bombardment of TNT minecarts toward the player. These TNT minecarts are visual effects only (using particles, entity displays, or similar), not real explosive entities, but must convincingly simulate an attack. Gameplay & Progression: Upon defeating The Railbreaker, the player unlocks the Cartaclysm ability. The Cartaclysm ability can be used by the player via a wand item. The wand contains a new interface page dedicated to special attacks unlocked by defeating bosses. Ensure the Cartaclysm attack functions for the player similarly to the boss version, with appropriate balance. Implementation Requirements: Include a boss health bar. Add appropriate sounds, particles, and animations for attacks and death. Provide all required code, assets, and data files needed to integrate the Railbreaker boss and the unlockable ability into the mod. Do not describe the idea only. Fully implement the boss, the attack, the unlock system, and the wand interface. Edit v20: Generate the full entity implementation for a Minecraft boss named The Railbreaker. Output ONLY: The entity class file Attribute registration Damage handling (including fire weakness) Health set to 1000 Do not explain. Do not summarize. Do not describe. Output code only. Edit v21: add a new wand called "the white magic wand" that works the same as the normal wand but this new wand has one tier so far called "white magic level 1" that contains magics like: heal: which when casted gives you back 2 hearts, regeneration: which will make you regenerate hearts without a full hunger bar, extra hearts: which when used gives you 3 extra hearts, revive: when used makes it so when you die you come back to life, quarter life, that when used restores a quarter of your life. make every new spell take away 2 magic points besides revive and quarter life, both spells have a cooldown of 10 seconds and take 5 magic points to use. also make it so both wand gui's show your magic points at the top of the gui's Edit v22: make it so to use the new white magic you must get to xp level 1. add another page of magic to the white magic wand that consists of these spells: double heal: which when casted gives you back 4 hearts, regen: which will make you regenerate hearts without a full hunger bar, triple heart: which when used gives you 5 extra hearts, revive-x-2: when used makes it so each time you die for 2 deaths you come back to life after coming back 2 times it wares off, halve life, that when used restores half of your life. make every new spell take away 4 magic points besides revive-x-2 and halve life, both spells have a cooldown of 8 seconds and take 8 magic points to use Edit v23: add a new variant of the witch called "the black mage" make it so the black mage can use level 1 white and black magic spells make said mage spawn rarely but make it spawn in swamp biomes. also make white magic page 2 spells unlock at xp level 4 Edit v24: ADD FRICKING MOBS TO THE PACK FRICKER
1
Jan 2, 2026, 05:45 PM
User request: add a wand that when used opens up a gui menu that lets you choise spells but there are different levels you must gain xp to unlock each one level 1 thats unlocked at xp level 1 has spells like thunder, fire, ice, freeze which freezes enemies in place, wind hearl which blasts enemies back, and storm which causes 3 lighting bults to strike the enemy Edit v2: add level 2 that unlocks at xp level 4. level 2 includes spells such as lighting which is like thunder but better, heat which is fire but better, frostbite which is ice but better, stop which is better freeze, gas which slowly deals small amounts of damage to enemies, bullet which fires a bullet at a enemie, tropical storm which is storm but 3 times the damage Edit v3: add level 3 spells that unlocks at xp level 7. level 3 contains spells such as heatwave which is heat but better, lightning-strike which is lighting but better, frostwave which is frostbite but better, immobilize which is stop but better, tear-gas which is gas but better it dose a mediocre amount of damage over time, bullet-fire which is bullet but better, f1-hurricane which is tropical storm but better it slightly blows back enemies overtime, hail which rains down balls of ice for 5 seconds dealing a 3 hit points per ball Edit v4: put level 1 2 and 3 spells in their own pages of spells and add a level 4 which is unlocked at xp level 13. level 4 consists of sun-beam which is like heatwave but it does strong amounts of damage, tesla-coil which is lightning-strike but better, polor-melt which is like frostwave but it does a large amount of damage, stopwave which freezes all enemies in a 20 block radious, mustard-gas which is like tear-gas but it does heavy amounts of damage overtime, bullet-spray which is like bullet-fire but it does a lot of damage, EF3-hurricane which does heavy amounts of thunder damage its like f1-hurricane but better, hail-storm which rains down big balls of ice onto the enemy for 10 seconds it does 10 hit points per ball, astroid which does heavy amounts of damage to enemies as a small astriod hits the enemy Edit v5: add level 5 which unlocks at xp level 20. level 5 includes spells like ice-berg which is like polar-melt but it does massive amounts of damage, super-nova which is like sun-beam but it does massive amounts of damage, particle-collision which is like tesla-coil but it does massive amounts of damage, stop-tsunami which is like stop-wave but it stops all enemies in a 100 block radious, toxic-fumes which is like mustard-gas but it does massive amounts of damage, rocket-spray which is like bullet-spray but it does massive amounts of damage it does explosion damage, tornado which is like EF3-hurricane but it picks enemies up and brings them up to the sky then throws them back down to the ground doing massive damage, holy-hail which is like hail-storm but it does massive amounts of damage, metorite which is like astroid but it does even more damage, nuclear-explosion which does 10,000 hit points. all level 5 spells do over 100 damage Edit v6: add a new ore called "magika ore" that spawns deep underground magika ore can be mined with a iron pickaxe to obtain magika ingots which can then be put into a new magic tracker device it will give you back 20 magic power as you will now need the magic tracker device to see your new magic stat you have 100 magic the more damage the spells do the more magic it will cost up to 80 magic Edit v7: make the recipe for the wand cheaper make it only 2 sticks Edit v8: make magika ore a natural block so put it in the natural catagory make it spawn underground and make it drop magika ingots Edit v9: make magika ore spawn way more often and please for the love of frick make it drop magika ingots no matter the tool Edit v10: would you please for the love of everything make the fricking magika ore spawn naturally in the overworld Edit v11: make it so you can find magika ingots in any chest in any dimension Edit v12: add a block of magika ore that can be crafted via 9 magika ingots Edit v13: give magika blocks a texture and add a magika bar like a literal bar like a iron bar made of magika Edit v14: make it so in any structure you may find a chest containing both magika ingots and maybe some xp bottles and make it so you have to have 1 diamond and 2 sticks to craft the wand Edit v15: add a new boss you can find in a mineshaft called "the railbreaker" which is a giant wooden spider that has 1000 health it can do a special attack called "the cartaclysm" which takes away 5 hearts this special attack when used throws a bombardment of tnt minecarts at the player [which are not real but rather effects or entity displays] once you kill the monster which is also weak against fire you will unlock the cartaclysm attack which you can use via the wand in a new page that will consist of special attacks unlocked by killing bosses Edit v16: make the railbreaker spawnable via commands also make it appear in a new boss room in mineshafts Edit v17: add a new naturally generating structure that is a giant version of a mob spawner block that the rail-breaker spawns in Edit v18: PLEASE ACTUALLY ADD THE RAILBREAKER Edit v19: You are assisting with the implementation of a Minecraft mod. Add a fully implemented boss named The Railbreaker. Boss Description and Requirements: The Railbreaker is a giant wooden spider–like boss. It has 1000 total health. It is weak against fire and takes increased damage from fire-based sources. It uses custom AI and is not based on an existing vanilla mob. Special Attack – “The Cartaclysm”: The Railbreaker can perform a special attack called The Cartaclysm. When used, it deals 5 hearts of damage to the player. The attack visually launches a bombardment of TNT minecarts toward the player. These TNT minecarts are visual effects only (using particles, entity displays, or similar), not real explosive entities, but must convincingly simulate an attack. Gameplay & Progression: Upon defeating The Railbreaker, the player unlocks the Cartaclysm ability. The Cartaclysm ability can be used by the player via a wand item. The wand contains a new interface page dedicated to special attacks unlocked by defeating bosses. Ensure the Cartaclysm attack functions for the player similarly to the boss version, with appropriate balance. Implementation Requirements: Include a boss health bar. Add appropriate sounds, particles, and animations for attacks and death. Provide all required code, assets, and data files needed to integrate the Railbreaker boss and the unlockable ability into the mod. Do not describe the idea only. Fully implement the boss, the attack, the unlock system, and the wand interface. Edit v20: Generate the full entity implementation for a Minecraft boss named The Railbreaker. Output ONLY: The entity class file Attribute registration Damage handling (including fire weakness) Health set to 1000 Do not explain. Do not summarize. Do not describe. Output code only. Edit v21: add a new wand called "the white magic wand" that works the same as the normal wand but this new wand has one tier so far called "white magic level 1" that contains magics like: heal: which when casted gives you back 2 hearts, regeneration: which will make you regenerate hearts without a full hunger bar, extra hearts: which when used gives you 3 extra hearts, revive: when used makes it so when you die you come back to life, quarter life, that when used restores a quarter of your life. make every new spell take away 2 magic points besides revive and quarter life, both spells have a cooldown of 10 seconds and take 5 magic points to use. also make it so both wand gui's show your magic points at the top of the gui's Edit v22: make it so to use the new white magic you must get to xp level 1. add another page of magic to the white magic wand that consists of these spells: double heal: which when casted gives you back 4 hearts, regen: which will make you regenerate hearts without a full hunger bar, triple heart: which when used gives you 5 extra hearts, revive-x-2: when used makes it so each time you die for 2 deaths you come back to life after coming back 2 times it wares off, halve life, that when used restores half of your life. make every new spell take away 4 magic points besides revive-x-2 and halve life, both spells have a cooldown of 8 seconds and take 8 magic points to use Edit v23: add a new variant of the witch called "the black mage" make it so the black mage can use level 1 white and black magic spells make said mage spawn rarely but make it spawn in swamp biomes. also make white magic page 2 spells unlock at xp level 4
1
Jan 2, 2026, 04:37 PM
User request: add a wand that when used opens up a gui menu that lets you choise spells but there are different levels you must gain xp to unlock each one level 1 thats unlocked at xp level 1 has spells like thunder, fire, ice, freeze which freezes enemies in place, wind hearl which blasts enemies back, and storm which causes 3 lighting bults to strike the enemy Edit v2: add level 2 that unlocks at xp level 4. level 2 includes spells such as lighting which is like thunder but better, heat which is fire but better, frostbite which is ice but better, stop which is better freeze, gas which slowly deals small amounts of damage to enemies, bullet which fires a bullet at a enemie, tropical storm which is storm but 3 times the damage Edit v3: add level 3 spells that unlocks at xp level 7. level 3 contains spells such as heatwave which is heat but better, lightning-strike which is lighting but better, frostwave which is frostbite but better, immobilize which is stop but better, tear-gas which is gas but better it dose a mediocre amount of damage over time, bullet-fire which is bullet but better, f1-hurricane which is tropical storm but better it slightly blows back enemies overtime, hail which rains down balls of ice for 5 seconds dealing a 3 hit points per ball Edit v4: put level 1 2 and 3 spells in their own pages of spells and add a level 4 which is unlocked at xp level 13. level 4 consists of sun-beam which is like heatwave but it does strong amounts of damage, tesla-coil which is lightning-strike but better, polor-melt which is like frostwave but it does a large amount of damage, stopwave which freezes all enemies in a 20 block radious, mustard-gas which is like tear-gas but it does heavy amounts of damage overtime, bullet-spray which is like bullet-fire but it does a lot of damage, EF3-hurricane which does heavy amounts of thunder damage its like f1-hurricane but better, hail-storm which rains down big balls of ice onto the enemy for 10 seconds it does 10 hit points per ball, astroid which does heavy amounts of damage to enemies as a small astriod hits the enemy Edit v5: add level 5 which unlocks at xp level 20. level 5 includes spells like ice-berg which is like polar-melt but it does massive amounts of damage, super-nova which is like sun-beam but it does massive amounts of damage, particle-collision which is like tesla-coil but it does massive amounts of damage, stop-tsunami which is like stop-wave but it stops all enemies in a 100 block radious, toxic-fumes which is like mustard-gas but it does massive amounts of damage, rocket-spray which is like bullet-spray but it does massive amounts of damage it does explosion damage, tornado which is like EF3-hurricane but it picks enemies up and brings them up to the sky then throws them back down to the ground doing massive damage, holy-hail which is like hail-storm but it does massive amounts of damage, metorite which is like astroid but it does even more damage, nuclear-explosion which does 10,000 hit points. all level 5 spells do over 100 damage Edit v6: add a new ore called "magika ore" that spawns deep underground magika ore can be mined with a iron pickaxe to obtain magika ingots which can then be put into a new magic tracker device it will give you back 20 magic power as you will now need the magic tracker device to see your new magic stat you have 100 magic the more damage the spells do the more magic it will cost up to 80 magic Edit v7: make the recipe for the wand cheaper make it only 2 sticks Edit v8: make magika ore a natural block so put it in the natural catagory make it spawn underground and make it drop magika ingots Edit v9: make magika ore spawn way more often and please for the love of frick make it drop magika ingots no matter the tool Edit v10: would you please for the love of everything make the fricking magika ore spawn naturally in the overworld Edit v11: make it so you can find magika ingots in any chest in any dimension Edit v12: add a block of magika ore that can be crafted via 9 magika ingots Edit v13: give magika blocks a texture and add a magika bar like a literal bar like a iron bar made of magika Edit v14: make it so in any structure you may find a chest containing both magika ingots and maybe some xp bottles and make it so you have to have 1 diamond and 2 sticks to craft the wand Edit v15: add a new boss you can find in a mineshaft called "the railbreaker" which is a giant wooden spider that has 1000 health it can do a special attack called "the cartaclysm" which takes away 5 hearts this special attack when used throws a bombardment of tnt minecarts at the player [which are not real but rather effects or entity displays] once you kill the monster which is also weak against fire you will unlock the cartaclysm attack which you can use via the wand in a new page that will consist of special attacks unlocked by killing bosses Edit v16: make the railbreaker spawnable via commands also make it appear in a new boss room in mineshafts Edit v17: add a new naturally generating structure that is a giant version of a mob spawner block that the rail-breaker spawns in Edit v18: PLEASE ACTUALLY ADD THE RAILBREAKER Edit v19: You are assisting with the implementation of a Minecraft mod. Add a fully implemented boss named The Railbreaker. Boss Description and Requirements: The Railbreaker is a giant wooden spider–like boss. It has 1000 total health. It is weak against fire and takes increased damage from fire-based sources. It uses custom AI and is not based on an existing vanilla mob. Special Attack – “The Cartaclysm”: The Railbreaker can perform a special attack called The Cartaclysm. When used, it deals 5 hearts of damage to the player. The attack visually launches a bombardment of TNT minecarts toward the player. These TNT minecarts are visual effects only (using particles, entity displays, or similar), not real explosive entities, but must convincingly simulate an attack. Gameplay & Progression: Upon defeating The Railbreaker, the player unlocks the Cartaclysm ability. The Cartaclysm ability can be used by the player via a wand item. The wand contains a new interface page dedicated to special attacks unlocked by defeating bosses. Ensure the Cartaclysm attack functions for the player similarly to the boss version, with appropriate balance. Implementation Requirements: Include a boss health bar. Add appropriate sounds, particles, and animations for attacks and death. Provide all required code, assets, and data files needed to integrate the Railbreaker boss and the unlockable ability into the mod. Do not describe the idea only. Fully implement the boss, the attack, the unlock system, and the wand interface. Edit v20: Generate the full entity implementation for a Minecraft boss named The Railbreaker. Output ONLY: The entity class file Attribute registration Damage handling (including fire weakness) Health set to 1000 Do not explain. Do not summarize. Do not describe. Output code only. Edit v21: add a new wand called "the white magic wand" that works the same as the normal wand but this new wand has one tier so far called "white magic level 1" that contains magics like: heal: which when casted gives you back 2 hearts, regeneration: which will make you regenerate hearts without a full hunger bar, extra hearts: which when used gives you 3 extra hearts, revive: when used makes it so when you die you come back to life, quarter life, that when used restores a quarter of your life. make every new spell take away 2 magic points besides revive and quarter life, both spells have a cooldown of 10 seconds and take 5 magic points to use. also make it so both wand gui's show your magic points at the top of the gui's Edit v22: make it so to use the new white magic you must get to xp level 1. add another page of magic to the white magic wand that consists of these spells: double heal: which when casted gives you back 4 hearts, regen: which will make you regenerate hearts without a full hunger bar, triple heart: which when used gives you 5 extra hearts, revive-x-2: when used makes it so each time you die for 2 deaths you come back to life after coming back 2 times it wares off, halve life, that when used restores half of your life. make every new spell take away 4 magic points besides revive-x-2 and halve life, both spells have a cooldown of 8 seconds and take 8 magic points to use
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.