2 downloads


Description:
The Corrupted Peekaboo Creeper is a ghostly, glitched creeper with pale skin, mint-ice blue glow artifacts, scanline noise and torn, hollow sockets that glow neon-blue; it hovers in a faint silhouette and, instead of exploding, playfully startles you with a layered "Boo!" and ambient stingers, sometimes hopping and vanishing in a smoky poof to reappear behind you when struck. It’s tougher than a normal creeper and will occasionally flicker invisible for a brief instant with a small poof to hint at its presence. When defeated it emits an eerie Enderman-like death cry and spawns a burst of 20 bats as it drops ectoplasm and spectral dust.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Peekaboo Creeper" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
2
Oct 24, 2025, 09:20 PM
User request: creeper that looks like: The "Boo-P-Creeper" replaces the standard Creeper model with a specter designed to be more playful than scary. Model/Texture: The base model retains the Creeper's iconic shape (four legs, block body) but is rendered with a high degree of translucency (around 70-80% opacity), giving it a truly ethereal look. The edges are not sharp; instead, the bottom and sides feature jagged, tattered wisps, simulating a sheet-like ghostly appearance floating just above the ground. Coloration: The primary color is a very pale, almost pure white, with a subtle, shimmering light blue or pale mint glow that gently pulses, especially at night. This glow should be dynamic, increasing in intensity just before its "Boo!" effect. Eyes: The eyes are completely hollow, represented by two dark, void-like sockets. Inside the sockets, a tiny, bright point of light (e.g., lime green or neon blue) intensely glows, emphasizing the disconnect from its physical form. Facial Expression: While still having the Creeper's standard face structure, the texture is modified to give it a slightly mischievous or surprised expression rather than the typical sullen frown, leaning into the "cartoonish ghost" aesthetic. and acts like: The behavior loop of the Boo-P-Creeper is entirely focused on a playful jump-scare followed by a tactical retreat. Initial Aggro (The Approach): When a player comes within a 10-block radius, the Boo-P-Creeper will slowly drift toward them. It will ignore non-player entities (other mobs, dropped items, armor stands). The Boo!" Effect (Trigger): When the player is within a 3-block radius, the Creeper immediately executes its core mechanic: It stops its approach, flashes brightly with its ambient glow, and plays a custom, high-quality, cartoonish "Boo!" sound effect (a quick, higher-pitched noise that's more surprising than frightening). The player is instantly hit with the "Frightened" Status Effect for a very short duration (1-2 seconds). This effect is purely visual and thematic, potentially applying Slowness I and a minor screen shake, but crucially, no damage is dealt. Evasive Vanish (The Retreat): Immediately after the "Boo!" sound, the Boo-P-Creeper's translucency increases sharply (approaching 95% invisible), and it performs a swift, short-range teleport (or phasing dash) backward, moving randomly up to 5-8 blocks away from the player. This dash should have a cool, wispy particle effect. Loop: Once the Creeper reappears at its new position, it resets its aggression and begins slowly drifting back towards the player to initiate another "Boo!" cycle. Death and Drops: When defeated (even though they are defensive, they can be hit), they do not explode or destroy terrain. Instead of gunpowder, they drop Ectoplasm (guaranteed 1-3) and have a 25% chance of dropping Spectral Dust (0-1). Damage/Loot: If killed by non-player damage (like a skeleton or fire), they drop their loot but do not execute their "Boo!" behavior.' Edit v2: rework the texture to look like a texture its broken in game. make it sometimes jump. make it teleport to our behind when we hit it. add more scary sounds. Edit v3: make it summon bats when it dies. make it become invisible for 200ms sometimes. give it more health. Edit v4: make it summon 20 bats when it dies. make it become invisible for 200ms sometimes. make it also play enderman die sounds when die.
1
Oct 24, 2025, 08:57 PM
User request: creeper that looks like: The "Boo-P-Creeper" replaces the standard Creeper model with a specter designed to be more playful than scary. Model/Texture: The base model retains the Creeper's iconic shape (four legs, block body) but is rendered with a high degree of translucency (around 70-80% opacity), giving it a truly ethereal look. The edges are not sharp; instead, the bottom and sides feature jagged, tattered wisps, simulating a sheet-like ghostly appearance floating just above the ground. Coloration: The primary color is a very pale, almost pure white, with a subtle, shimmering light blue or pale mint glow that gently pulses, especially at night. This glow should be dynamic, increasing in intensity just before its "Boo!" effect. Eyes: The eyes are completely hollow, represented by two dark, void-like sockets. Inside the sockets, a tiny, bright point of light (e.g., lime green or neon blue) intensely glows, emphasizing the disconnect from its physical form. Facial Expression: While still having the Creeper's standard face structure, the texture is modified to give it a slightly mischievous or surprised expression rather than the typical sullen frown, leaning into the "cartoonish ghost" aesthetic. and acts like: The behavior loop of the Boo-P-Creeper is entirely focused on a playful jump-scare followed by a tactical retreat. Initial Aggro (The Approach): When a player comes within a 10-block radius, the Boo-P-Creeper will slowly drift toward them. It will ignore non-player entities (other mobs, dropped items, armor stands). The Boo!" Effect (Trigger): When the player is within a 3-block radius, the Creeper immediately executes its core mechanic: It stops its approach, flashes brightly with its ambient glow, and plays a custom, high-quality, cartoonish "Boo!" sound effect (a quick, higher-pitched noise that's more surprising than frightening). The player is instantly hit with the "Frightened" Status Effect for a very short duration (1-2 seconds). This effect is purely visual and thematic, potentially applying Slowness I and a minor screen shake, but crucially, no damage is dealt. Evasive Vanish (The Retreat): Immediately after the "Boo!" sound, the Boo-P-Creeper's translucency increases sharply (approaching 95% invisible), and it performs a swift, short-range teleport (or phasing dash) backward, moving randomly up to 5-8 blocks away from the player. This dash should have a cool, wispy particle effect. Loop: Once the Creeper reappears at its new position, it resets its aggression and begins slowly drifting back towards the player to initiate another "Boo!" cycle. Death and Drops: When defeated (even though they are defensive, they can be hit), they do not explode or destroy terrain. Instead of gunpowder, they drop Ectoplasm (guaranteed 1-3) and have a 25% chance of dropping Spectral Dust (0-1). Damage/Loot: If killed by non-player damage (like a skeleton or fire), they drop their loot but do not execute their "Boo!" behavior.' Edit v2: rework the texture to look like a texture its broken in game. make it sometimes jump. make it teleport to our behind when we hit it. add more scary sounds. Edit v3: make it summon bats when it dies. make it become invisible for 200ms sometimes. give it more health.
1
Oct 24, 2025, 08:32 PM
User request: creeper that looks like: The "Boo-P-Creeper" replaces the standard Creeper model with a specter designed to be more playful than scary. Model/Texture: The base model retains the Creeper's iconic shape (four legs, block body) but is rendered with a high degree of translucency (around 70-80% opacity), giving it a truly ethereal look. The edges are not sharp; instead, the bottom and sides feature jagged, tattered wisps, simulating a sheet-like ghostly appearance floating just above the ground. Coloration: The primary color is a very pale, almost pure white, with a subtle, shimmering light blue or pale mint glow that gently pulses, especially at night. This glow should be dynamic, increasing in intensity just before its "Boo!" effect. Eyes: The eyes are completely hollow, represented by two dark, void-like sockets. Inside the sockets, a tiny, bright point of light (e.g., lime green or neon blue) intensely glows, emphasizing the disconnect from its physical form. Facial Expression: While still having the Creeper's standard face structure, the texture is modified to give it a slightly mischievous or surprised expression rather than the typical sullen frown, leaning into the "cartoonish ghost" aesthetic. and acts like: The behavior loop of the Boo-P-Creeper is entirely focused on a playful jump-scare followed by a tactical retreat. Initial Aggro (The Approach): When a player comes within a 10-block radius, the Boo-P-Creeper will slowly drift toward them. It will ignore non-player entities (other mobs, dropped items, armor stands). The Boo!" Effect (Trigger): When the player is within a 3-block radius, the Creeper immediately executes its core mechanic: It stops its approach, flashes brightly with its ambient glow, and plays a custom, high-quality, cartoonish "Boo!" sound effect (a quick, higher-pitched noise that's more surprising than frightening). The player is instantly hit with the "Frightened" Status Effect for a very short duration (1-2 seconds). This effect is purely visual and thematic, potentially applying Slowness I and a minor screen shake, but crucially, no damage is dealt. Evasive Vanish (The Retreat): Immediately after the "Boo!" sound, the Boo-P-Creeper's translucency increases sharply (approaching 95% invisible), and it performs a swift, short-range teleport (or phasing dash) backward, moving randomly up to 5-8 blocks away from the player. This dash should have a cool, wispy particle effect. Loop: Once the Creeper reappears at its new position, it resets its aggression and begins slowly drifting back towards the player to initiate another "Boo!" cycle. Death and Drops: When defeated (even though they are defensive, they can be hit), they do not explode or destroy terrain. Instead of gunpowder, they drop Ectoplasm (guaranteed 1-3) and have a 25% chance of dropping Spectral Dust (0-1). Damage/Loot: If killed by non-player damage (like a skeleton or fire), they drop their loot but do not execute their "Boo!" behavior.' Edit v2: rework the texture to look like a texture its broken in game. make it sometimes jump. make it teleport to our behind when we hit it. add more scary sounds.
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.